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Resident Evil 3 heavy brakes: Capcom's remastered formula is still the killer

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Resident Evil 3 Is an easy preview game. This might also be an easy-to-review game. Now, I've been lucky enough to play the game for several hours, but honestly, the hands-on operation has not changed my mind, nor has it changed my suggestion. Do you like the remake of Resident Evil 2? Do you want more? Can you take action? If the answer to these questions is even yes, then this game is for you.

Last year's Resident Evil 2 remake was excellent. Honestly, it sets the standard for redesigning and revamping classic, popular video games. RE2 Remake is the benchmark that Final Fantasy 7 Remake must release when it is released a few weeks later-if you say, Resident Evil 3 doesn't demand that much.

The good news is that this title is still glorious. The two remakes were done at the same time, so they were released quickly. The RE3 team worked in the early stages of the game, while RE2 made the final release. The two share a lot, a large part of which comes from the shared "RE Engine", which has powered all major Capcom titles since Resident Evil 7. This brings similarities—for example, the user interface and controls are more or less the same. The visual effects are also very rich, bringing all the dirt and stunning realistic face scanning characters, making "Resident Evil 7" and "Resident Evil 2" stand out.

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What makes RE3 different is the overall tone and rhythm of the game. Using a well-recognized and often overused movie analogy, if RE2 is "Alien" or "Terminator", then RE3 is "Alien" or "Terminator 2", where terror gives way to action and bombardment, although That tricky tension can cause similar knot horrors in your stomach. This is true of the original, and the remake is completely faithful to it.

So let's talk about the goddess of revenge. Vengeance is an iconic feature of RE3-so much that the name was added as a subtitle to the original PS1 version of the game. Vengeance is a clumsy, invincible enemy who just wants to follow you and kill you. Most of the tension in the game is not from the lurking zombies, but from the threat of the ever-present Vengeance, which jumps down or smashes Break the walls to get you.

RE2 remake players may sound familiar with all this, as the role of the "Tyrant" mutant has been expanded and adjusted in the game to more closely resemble the concept of "Revenge". Despite Mr. X's outstanding performance in RE2 Remake, Capcom apparently has not completely exhausted his reinvention skills because Nemesis faces completely different challenges. He is despicable and more deadly. It makes you lean forward and nervous in your seat. he's good.

The similarity between Vengeance and Mr. X is that he will catch up with you and after you, and his excellent audio design can show his rough rough posture through footsteps even when he cannot see him. However, he is an evolutionary mutant-one step higher than him-and therefore he is more deadly. Honestly, this is the biggest surprise of Resident Evil 3 remake-Nemesis is improved from RE2 Remake, which is more horrible tyrant.

RE7, 2 and 3 producer Peter Fabiano explained: "When we built RE2, yes, we knew we would also make RE3 and there was some overlap with development." "Director, He saw their relationship with the tyrant in RE2, and his feeling was … what …?! They were tyrants, they restrained him in some way, right? There was no better word.

"So he thought, okay, we need to go beyond it. I need to make Nemesis feel better. And then, the thing is, you know, the highlight is that to become a nemesis, you have to be a tyrant first, then inject the parasite, and then become Buster, this is the most important thing. "

As a result, Nemesis is indeed indeed a bigger, better and worse version of Mr. X. He can reach out his long tentacles, grab you from a distance, trip you, or drag you towards him. He is faster than a tyrant, but can also span many distances, which means that if you are outside-RE3's city streets are much more open than his predecessor-he can jump from behind you to where you are in front of you at any time Punch greeting.

The nemesis can also use weapons. My hands-on operation was over, he shook with the flamethrower, chased Jill's building, lit everything around, until the roof became a burning boss battlefield. It's not so fun to meet him in situations like this where you're stuck in a video game where you have to continue fighting, but on the streets of Raccoon City, dodge the zombies and escape the Avengers to the next target The streets are exciting in new ways.

One of the most important additions to the ability to escape is to copy from the original-proper dodge. By pressing the button while aiming the gun sight, Jill can quickly dodge and weave forward to avoid stabbing zombies or being attacked by nemesis. At the right time, the screen will flash, and Jill performs a battle roll, just like when perfect dodge was achieved in a pure action game. There are also a lot of dangers spread around the world, such as bare wires and petrol canisters filled with cute explosive gasoline, which can be fired to delay nemesis or kill a group of zombies.

Nemesis's tempo setting and similar features mentioned above are even more crazy than RE2, but this does not mean that the game does not need to take time to breathe. On the contrary, the move is more crazy, but other things take time. You can still solve the puzzle by backtracking here and there to find the key items you need. There are still a few missing items everywhere, including weapon upgrades and healing items-with Nemesis catching up, it's hard to detour them. The setting is usually more open, but still has the energy of claustrophobia, which means that it is a more restrained experience compared to some other titles that are richer in movement, zombie-like lex, and boulder-like sprint.

Sometimes, you will guide Jill through the claustrophobic maze, and nightmarish, creepy creatures are following her. In another case, you have to solve a basic puzzle to re-route the Racoon City subway to provide escape routes. Inside the building, the pace usually slows down: "Avenger" does not always follow you, so only you and the zombies. These states fluctuate between states, which in turn means that no element of RE3 will be welcomed in the final version.

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Like I said, this is an easy preview game. The original "Resident Evil 3" was originally a derivative product. When Capcom realized that the next game originally envisioned could not be released in time as the original PlayStation game, it was unambiguously promoted to the number "Resident Evil". So this is a craftsman-like sequel-iterating and building on RE2's design and system without reinventing it.

Based on the preview version I played, this remake process is almost the same. It builds on the outstanding performance of Resident Evil 2 remakes-raising everything to 11 and testing the structure of the game design by extending the look of the game as much as possible. If this were not the case, the results could again be as successful as in 1999.

All of this also raises questions about what the next step might be. Any remake of RE4 must be significantly different from RE2 and 3, and RE7 still has a juicy loose end for the eighth entry in the series. Maybe we will get one or two in the next generation-but for now, rest assured that RE3 Remake is about to be the perfect choice for the Resident Evil series to redefine the series.



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