Only a year after the famous new edition of Resident Evil 2, Capcom released the T-Virus to the public again. We were able to play the Resident Evil 3 remake in detail and tell you whether Part 3 finally jumps out of the shadow of its predecessor.
In 2019, Capcom's resident evil 2 is a picture-book remake. The developers perfectly captured the essence that made the original a legend and dripped fresh aspects into the Petri dish with great sensitivity. The mixture mutated into a modern classic that looked like it was licked thanks to the new Engine brand. Just a year later, the penultimate "classic" Resident Evil comes under the knife. The title offers a unique opportunity to finally be able to shine on equal terms alongside the much praised predecessor. You can read about why this failed 20 years ago here:
>> Resident Evil 3: That must make the remake better!
Technically and playfully, Resident Evil 2 and 3 hardly differ from each other. Why change big what was almost perfect? Nevertheless, Capcom continues to use its own RE Engine in its fourth game (including Devil May Cry V). More on that later. A sensible innovation in Resident Evil 3 is finally possible that comparable games have mastered for years: Dodge at the push of a button. Cheer and rejoice, never again (haha …) a zombie will fall around your neck and leave a bloody hickey. If you perfect the timing, you will even be rewarded with a small slow-motion window to sink a few balls into the undead flesh of your opponents. It's a trifle, but it makes Resident Evil 3 less rigid than its predecessor.
Atmosphere is thicker than blood
The destroyed Raccoon City was only hinted at in Resident Evil 2, since the majority of the events took place in the police station and under the city. In Part 3, Capcom is now really going wild on the open road: In front of Jills and our eyes, the city lies in ruins, which stinks in every decayed detail of destruction, end of the world and not least of dead meat. Between flickering neon lights, which are reflected by rain and blood-soaked streets, burning cars and the dull croak of security announcements, atmospheric delicacies bustle about:
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The light of a dropped flashlight throws the silhouette of a zombie crouching on the floor on the wall. Elsewhere, a body lies on the table of a pet store after the driver of a van apparently crashed through the windshield and shop window. Many locations like this tell little stories, paint horrible pictures in your head and play with your imagination. In terms of atmosphere, Resident Evil 3 is an audiovisual feast for the eyes. One acknowledges smaller legacy issues from the predecessor like the opponent animations stuck at a distance with a shrug.
The clever level design is not limited to show values. Capcom naturally weaves the Resi-typical environmental puzzles, classic combination tasks and switch knobs into the environment. So the burning alley, through which we have to go on the way to the subway, hardly stands out between all the other fires. A hydrant clearly conveys: I will have to get to the water somehow. Clearly, the fire hose is not long in coming.
On the way, Jill runs past locked lockers, for which the right tools are still missing. Those who invest time accordingly and remember these places will have a good laugh later. The backtracking typical of the series will be rewarded with valuable equipment as always. In the middle of the labyrinth of the mouse-gray rubble field, striking neon signs provide the necessary orientation. In the Resident Evil 3 remake, all of these intertwine as a matter of course.
What's a nose
Nemesis gave the original its subtitle. Although that falls away in the remake, the Tyrant still poses the central threat despite the strange Axel Schulz nose and nutcracker smile. Oh, and what a threat he has become!
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The live selection sections from the original are out of time, luckily Capcom noticed that. Instead of choosing an option, the decision whether flight or fight is the better choice is now intuitive.
However, once you have experienced the new nemesis, you will be more likely to choose to take your legs in hand. Capcom does not flare (keyword flamethrower) for long and finally shows in practice that it is a perfected tyrant. The mutated paradontosis case runs with a monkey tooth, slides acrobatically over the floor, makes huge jumps and uses its tentacles to make Jill understand who is wearing latex pants here.
The newly introduced evasion function is life-saving in these confrontations. On the other hand, Mr. X looks like a toothless golem without brains and minds. The encounter in our play session culminated in a spectacular and complex boss fight that made the boring “run-turn-fire-repeat” fights from the original pale with envy.