Resident Evil 3 Remastered Review

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Resident Evil 3 Remastered Review

Evil, Remastered, Resident, Review


Resident Evil 3 remake is released only one year after the resale of Resident Evil 2 is released. When you consider the original Resident Evil 3: Goddess of Revenge in 1999, one year after the release of Resident Evil 2 This is particularly satisfactory. It was launched before the launch of PlayStation 2 and before the transition to the next generation of consoles, and the Resident Evil 3 remake was released shortly before the PS5 and Xbox Series X were released, which is another satisfactory version. But unfortunately, there is an unwelcome similarity: Resident Evil 3 remakes are not as good as their predecessors, based on the original version.

Resident Evil 3

  • Developer: Capcom
  • announcer: Capcom
  • Platform: Reviewed on PS4
  • Availability: Now available on PC, PS4 and Xbox One

Don't get me wrong, when Resident Evil 3 was a good remake, it was great. If it was not inspired by Milla Jovovich, then the revised version of Jill Valentine is undoubtedly developed with the star of the movie "Resident Evil". Great role. She desperately escaped the raccoon, and the tenacious Nemesis monster on her back quickly escaped, becoming an action to save the city-she was cute, firm and determined, and I could not help cheering her up.

I was surprised to find myself rooted in Paratrooper Mercenary Carlos Oliveira-once I overcome his exhilarating fluffy fluffy hair. When Carlos rescued Jill-the early door from the clutches of Nemesis-it was a cock. But as the story progressed, so did his role. In recreating the storyline of Resident Evil 3, Capcom put more emphasis on Carlos, and you played him in two expansions of the game. Jill is certainly the star of the show, but Carlos benefits from the extra quality time-his new hairstyle also convinced me of my life.

It is worth pointing out the appearance of the remake of Resident Evil 3. The entire game has an incredible level of detail, and it's built on Resident Evil 2 remake technology. Capcom's lighting technician is a wizard, and I like that occasional objects make subtle sounds when you approach, just to frighten you. The creaking door, the glass crunching underfoot, and the wind blowing on the streets of downtown Raccoon City, the night has never been better.

Unfortunately, the remake of Resident Evil 3 is so short. It only took me five and a half hours to complete the playback process, and I think it's worth mentioning why it's easier than that. Compared to Resident Evil 2 remake, this is a more action-focused game, and although it does contain traditional horror content, such as sneaking in the creepy hallways of a hospital, you spend your toes around the corner It takes less time to listen to the percussion, and it takes more time to betray the Smiths. Zombies are less threatening because both Jill and Carlos have dodges in the original Resident Evil 3, but if you dodge perfectly, you get a free chance to fight back. Both Jill and Carlos have powerful firepower (Jill got the shotgun early, and Carlos also started offensive with assault rifles). Soon after, Jill had his own assault rifle, then a lethal grenade launcher. So when you make a fuss about making sure you have enough space to hold weapons and their ammunition, this remake will eventually become an inventory management game, and the grenade launcher has four ammunition. The real fear is that you will run out of ammo instead of meeting tough enemies.

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Almost all characters in the game look realistic.

When it comes to the dressing room's cutting room, Capcom also made some weird decisions. Before Nemesis begins to attack him and force you into the city streets, you start with Jill's extremely detailed apartment. You spent the first hour or two in downtown Raccoon City, running this way, and trying to get the train running. Downtown Raccoon City is more open than Resident Evil 2's iconic police station. Although there are zombies everywhere, there are many environmental aids in the defense, such as explosive gun barrels and electric stunning. However, although the city center is more open, its maps are modest. Although you can take some time to go back and explore some of the shops and building interiors that were closed in the original game, you will soon get in the car, and, as you would expect-you know if you have played on PSone Resident Evil 3-The escape was simply not smooth.

For anyone who has played Resident Evil 2 remakes, returning to the police station is a cool time, because according to the timeline wise approach, you arrived before Leon appeared. Without damaging things, Capcom completely changed the way this field develops from start to finish. However, here are some clever nods to Resident Evil 2-explaining some environmental damage, even the enemies you remember in last year's game. Even after re-reading most of it, I have nowhere to redo it.

My favorite area of ​​Resident Evil 3 is the clock tower. Its creepy Gothic architecture and fun have changed the pace of the downtown area. The remake downgrades this part to a boss battle in the area outside the bell tower. I find this particularly disappointing because it means transferring the damage from the remake to the next part of the game, and as someone familiar with the original event, it means I know I'm going to endgame. Raccoon Park and its Grave Digger boss are not in the remake at all, this is another popular Resident Evil 3, but failed to qualify.

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Resident Evil 3 is beautiful-the lighting is particularly impressive.

Perhaps the bigger problem is the lack of confusion. There are only a few to resolve, and none involve a lot of work. I like the silly puzzle game in the original Resident Evil game, and there are many remakes of Resident Evil 2 as well. What happened here? I'm not sure, but more puzzles will increase the variety of the game. Resident Evil 3 remake is a relatively simple adventure, and although you can spend some time backtracking to find weapon attachments, extra resources, and Easter eggs, the progress is linear.

This gave me a neat understanding of the great disadvantages of Revenge-Resident Evil 3. I won't ruin the way or when he appeared, or his various forms (there are several, some of them weird and weird), but for me, he is not as effective or fascinating as Resident Evil 2 remakes. memorable. X. He works best in downtown Raccoon City, where he wears (relatively) humanoid Jill, while wearing his creepy trash-bag clothes. But his beating panic was scripted. Of course, once he suddenly appeared in the scene (usually through a wall), he felt a bit shaken. But Mr. X had a fear of the entire police department-so big that taking risks out of a safe room gave me fear-Nemesis was causing an unexpected panic.

In some cases, this method can be extremely useful. In a walkthrough, I encountered a greater difficulty, that is, my tooth skin got rid of the clutches of Nemesis (the less new Nemesis teeth, the better). Once again, I was dead, and Nemesis was eager to try, I put it under the blinds of a hundred milliseconds. Safe, sweaty and exciting! But these moments are by design, not emergencies. In any case, when Nemesis begins to bud out of tentacles, he will shake off his surprising stalker status and become a traditional boss fight role. It's a different feeling and I don't think it will be better.

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Nemesis had some wonderful changes-and his pace was so fast, surprisingly fast.
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A word on biochemical crisis: resistance

Resident Evil 3: Resident, an asymmetric 4v1 multiplayer survival horror game, bundled with Resident Evil 3 remake. It's a separate download and client, and used to be a completely separate project. Once the server is in use, we will have more to say on it, but based on our playing time in game testing and beta, it is fun to play with friends, but randomness is a bit of a nightmare. If you are playing as a mastermind, know the following: Mr. X was suppressed-should it?

All of these-beats, progress, movements and Nemesis design, make people feel that Resident Evil 3 remake is too early. I know that the original Resident Evil 3 was not a long game. And Resident Evil 2's campaign can be completed in a few hours. But Resident Evil 2 remake's campaign can be played with two separate characters, which will change things. Resident Evil 3 remake is a fixed story, divided into Jill and Carlos playing time.

So why play again after the game is over? There are several reasons. For the Resident Evil masochist, the difficulty is very high. The knife is invincible, so only knife operation is feasible. Once you've completed the game, you can unlock the store so you can earn virtual currency by completing in-game challenges, buy Gil's new outfits, and other "leggings" that affect the game. But beyond that, there is nothing else to do.

I think it will be a bit difficult for me in the remake of Resident Evil 3. After all, considering the incredible remake of Resident Evil 2 my expectations came true. Jill is a triumphant figure, and there are truly brilliant moments here. The hospital-level tone revived the memory of the Resident Evil 2 police department, which was simply disturbing. But for each super cool zone in Resident Evil 3 remakes, there are two areas that can't inspire. Unfortunately, downtown Raccoon is not the vast, multi-layered stalk node I had hoped for. There are no alternative endings, no options to change the story, no new game plus modes. The original material-which I think is perceived wisdom-is not as good as the original Resident Evil 2. However, I can't shake the sprint feeling of Resident Evil 3 remake, just like the original version. Now this is an unfortunate parallel.



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