More than four and a half years after the official announcement, we know almost nothing about Metroid Prime 4. And it’s not the announcement of new hires that is likely to change the situation.
In January 2019, Nintendo announced that development of the fourth installment in the series launched on GameCube is starting from scratch and is now in the hands of Retro Studios, who had already signed the first three Metroid Prime. Since then, recruitment has been linked nonstop, and the Texas studio has already managed to poach an incredible roster of talent that has been surpassed by Dreamworks, Rockstar, Santa Monica Studios, Crystal Dynamics or Activision.
The Metroid Merit Prime
But while we thought full staffing and announcements had dried up, Retro Studios is going on the hunt for talent with renewed vigor:
We’re looking for a Tooling Engineer and a Technology Engineer to join us on this journey of developing Metroid Prime 4!
the recruitment page In fact, list two new vacancies that once again confirm the greatness of the Metroid Prime 4 project, since in the first case it is necessary to prove six years of experience, and in the second seven years.
The day after tomorrow is far
If we can only marvel at the progress of the project in the face of this new campaign, remember that Retro Studios has recently been looking for testers to measure itself against Metroid Prime 4, a sign that a playable prototype is already in the pipeline is.
One of the few bits of information about Metroid Prime 4, perhaps for lack of anything better, can be found in one of producer Kensuke Tanabe’s recent statements:
Nintendo’s game development philosophy has always been to not ignore the casual gamer audience. This principle also applies to the Metroid Prime series: these are games that at first glance give the impression that they were only designed for core players.