What if hell is really like other places? At first, the idea behind Afterparty seemed ridiculous, but the more you think about it, the more likely it appears. Here, humans and demons meet at the bar during off hours, unravel with a glass of colored acid, and return to a long day of torture. This is another world full of familiarity-just like placing Starbucks on the moon.
Post party review
- Developer: Night school studio
- announcer: Night school studio
- Platform: Audit on PC
- Availability: October 29th on PC, PS4 and Xbox One
Suitably, the first thing that best friends Milo and Lola saw in Lell was a sports bar made up of demons. The two soon realized they were dead and had no memory of how they died or why they ended up in a fiery pit. Late for their torture missions, both men had the opportunity to escape the underworld unharmed-apparently, everything they do in hell after work is a party, and Satan is more important than any of them. Therefore, Beyond the Dark Lord became the name of the game.
Just like the previous game of developer Night Moon Studio, Oxenfree, is more than just running away from a haunted house, Afterparty is not just drinking demon under the table. This is a classic story of Orpheus and Eurydice. To escape, the heroes must observe themselves and each other uncomfortably.
Although I tried to introduce some changes through simple drinking games (such as dancing and beer table tennis), it was first and foremost a narrative adventure. With Night School Studio's natural conversation skills, each character is vibrant and realistic, and talented. Controlling Milo and Lola at the same time requires some habit, but their dynamics subtly encourage replay: at some point in the story, you have chosen the plan of Milo or Lola, so to see alternative routes, you should play at least once Afterparty is more. It's worth the untapped dialog options alone.
What I didn't expect was that Afterparty would be as close as at home. For Milo and Lola, hell is a never-ending party, full of social clues that they can't seem to escape or understand. Despite Milo's best efforts, he was too weak and awkward to escape bullying and become one of the cool children, and Lola became stale and cynical.