One of my most vivid memories with an arcade game, despite my youth, she starred in it the first time I tried that one. Three Wonders Capcom inside the cafeteria of the sports complex Bamio in my city. Was a Arcadian brutal in their concept since they were three different games in one.
The first of them and the one that most people remember, partly because he was the most liked in general lines, responded to the name of Midnight Wanderers: Quest for the Chariot, a run & gun that would serve as inspiration (among others) for a heavyweight like the Gunstar heroes from Mega Drive. Yes, you have to analyze it separately.
An arcade that entered through sight
And is that the good thing about Three Wonders was precisely that, that each of his three games would not have clashed if they had been put up for sale separately, which is a sample of the great quality of this batch of Capcom that surprised us in early 1991 in the arcades.
The choice of its name was not trivial, therefore, since they were in fact "three wonders", each one in its own style, and where it clearly stood out. Midnight Wanderers, which stood out as an action game in the line of Strider or Cuphead, but without Capcom's legendary Makaimura difficulty of 1985.
His premise put us in the shoes of the pair of friends formed by Lou and Siva, in his attempt to undo a curse that ravaged his kingdom and turned its inhabitants into logs of wood. The perfect excuse to star in a battle between good and evil in the form of action platforms where the trigger was pressed first and continued firing later, without asking any questions.
There were no civilians to rescue, just moving forward trying not to be distracted by tasting a landscape extremely beautiful for the time, almost hypnotizing, throughout five phases whose fantasy was in crescendo, as well as the difficulty to overcome them.
Midnight Wanderers was a very agile game, partly because of the climbing ability of the aforementioned Strider, from which he also inherited the help of various "Option", some spiritual allies, in this case, they helped us with a complementary shot the sea of useful, especially playing solo.
Midnight Wanderers, a timeless classic
The protagonists also had several weapons, but they could only have one active at a time. And as is usual in this kind of games, in the end everything will depend on the type of shooting with which we feel most comfortable. Of course, watching that they did not hit us, since both Lou and Siva stayed in smaller cloths, like Sir Arthur
Than Midnight Wanderers was an amalgam of the Capcom's greatest hits of the eighties It mattered little, since it was an adventure that was enjoyed from the beginning and before which many people crowded around the arcade machine to see how far the one who was playing reached. There it was very important not to neglect the different heart cards, with different values, since for every 100 hearts we were granted an extra life.
His lack of originality could be blamed, in turn, for the simplicity of the bosses of the enemy bosses, with two rivals per level, except for the final part, where some were repeated until the final fight against Gaia himself. .
There, right after, it was linked with what would end up in its immediate sequel, seeing how Lou and Siva went into aerial action inside the mantamarcianos Chariot: Adventure Through the Sky in Three Wonders.
A pity that the trilogy (along with Don't pull, a puzzle game, although it has nothing to do with the "Chariot"), remained exclusive to Japan for PlayStation and Saturn, or that on later consoles it was only included through the Capcom Classics Collection from PS2, Xbox and PSP. This generation should come back as other batches already did, like Capcom Beat 'em Up Bundle.
Have you endured well the passage of time?
Yes, totally. Despite the fact that his formula has been overcome, retains all its charm intact and no wonder that Midnight Wanderers, and by extension Three Wonders, remain one of Capcom's most beloved arcade games. Long.
Midnight Wanderers
Platforms | Arcade (reviewed version), PSOne, Saturn, PS2, Xbox and PSP |
---|---|
Multiplayer | Yes, local (two players) |
Developer | Capcom |
Company | Capcom |
Launching | 1991 |
Price | 9.99 euros (PSP – Capcom Classics Collection Remixed) |
The best
- Precious and effective run & gun
- Three Wonders' first wonder
- Play doubles with a colleague
Worst
- Boss patterns were simple
- By its nature it was very short and without extras
- That I have not returned in this generation
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