They were commenting the other day in a chapter of Mythic Quest -a series that I have learned to appreciate despite the rejection that I am supposed to see reflected dozens of problems and egos with which I myself have come across in the industry-, that good science fiction is one that shows you the future in a way as surprising as plausible.
For the earth to go to hell, a small percentage of humanity to be saved by moving to Mars, and for that collection of rich men and narcissistic CEOs to travel to our apocalyptic planet to spend the weekend playing golf, I think is a hell of an example of that definition. Kudos for Golf Club Wasteland.
An unusual golf game
Following in the wake of proposals such as Golf on Mars O Super Stickman Golf, the game of Demagog Studios he uses 2D golf as an excuse to beat those two successful examples on the ground that they didn’t want to touch, that of the narrative.
Not only the background of the story is a great idea, blow by blow we will reel more about what happened on Earth, what is happening on Mars, and the stories that give meaning to the narrator that appears briefly at the beginning of each level, like the mysterious golfer who goes here and there hitting the ball Between abandoned factories and mutant monsters.
But greatest genius of all, the one that grows even when the gameplay shows not being able to give much more of itself, is the radio that accompanies us at all times. Through her, as if it were a real station, we are linking relaxing songs with the locution that gives way to entertaining stories from the survivors of the hecatomb.
With a final story that is responsible for filling in gaps, and the possibility of going even deeper by accessing the pages of a diary if you hit the right shots in each phase, I am forced to take off my hat.
I don’t remember being faced with such a well-spun multiple narrative and, frankly, as soon as you like the idea, for that alone you should give a well-deserved chance to Golf Club Wasteland and its fantastic radio station.
Of the sky at the bunker
I would like nothing more than to be able to say that those sparkles are also transferred to the gameplay, but I think that there the game is several steps below the best that this curious genre has given us. The meat of Golf Club Wasteland
Overcoming obstacles at mid-height and overcoming puddles of water are soon joined by some additional follies such as straining the ball through a window breaking the glass, dropping it on an escalator that takes it several floors higher, or straining it through a tube that leads to it. move up to the improvised green from a Paris in full decline.
There is the obvious and the expected, from hitting the ball on flat ground to making it ascend a building by throwing it from one balcony to another, but it does not know how to go further, and soon the strategy of taking the ball to the heights by squaring vertical parabolas it does too repetitive.
The subject gave for a little more variety And, although squaring hits on buttons or tubes that somehow accelerate the passage through that field is always satisfactory, I have not been long in missing something more originality in the design of levels and possibilities in the use of the balls.
Rollercoaster-style ramps? Balls with special abilities? Any excuse would have been good – perfect, I would say – to avoid having to climb onto another balcony.
iGamesNews’s opinion
With one of those adventures that happen in a sigh -something more if you opt for the challenge mode which forces you to take into account the pair of each level to jump to the next-, maybe the difference between narrative and gameplay It is obvious, but it is also fair to admit that the first saves the ballot of the second without major problems.
The desire to discover more about the history and the entertainment of that magnificent radio that accompanies you, will ensure that those few moments when you want to throw in the towel have a burning nail to keep holding on to. Golf Club Wasteland It’s far from just a regular game, but it tastes really bad that I didn’t put in a little more inventiveness to make it perfect.
Golf Club Wasteland
Platforms | PS4, Xbox One, Switch and PC (analyzed version) |
---|---|
Multiplayer | No |
Developer | Demagog Studio |
Company | Untold Tales |
Launching | September 3, 2021 |
The best
- A great way to tell a story
- Short and to the point
- Its challenge mode and unlockables
Worst
- The levels lack a bit more originality
- Astronaut walks can be slow
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