I have never been very fond of the concept of guilty pleasures, but if I had to declare something that I like as such and it usually generates a lot of controversy, my two favorite options would be the watchmen of Assassin’s Creed and Far Cry, and the haunted by John Woo in Mission Impossible 2.
It just so happens that The Climb unites the best of both worlds, so you can imagine to what extent the proposal of climbing in virtual reality of Crytek I was delighted. An amazing idea that the same serves to liven up a most relaxing afternoon, as well as to leave you sweating and with shattered arms overcoming challenges.
Climbing to the rhythm of Iko Iko
The idea behind The Climb It is as simple as letting yourself go in a dreamlike landscape and inviting you to climb to the top of the area. Using your hands you will hold on to the ledges that are marked with white chalk and, carabiner by carabiner, you will get to the goal.
What starts out as a most relaxing ride soon starts to get complicated by introducing new mechanics and making you more difficult find the right tour. Thus, as in the case of the last watchtowers of the saga Assassin’s Creed or the radio towers of Far Cry, finding the way is part of grace.
And since here there is also room for Tom Cruise’s follies to the rhythm of Iko Iko, to give some life to each section of climbing the game is adding moments of madness such as helicopters flying near you, impressive waterfalls or jumps from cable cars.
The typical idea that only makes sense in virtual reality. A hobby capable of catching you for hours and leaving your arms half asleep after spending an entire afternoon doing vertigo jumps and grabbing ledges at the last second.
A very well thought out idea
But how to make something so seemingly simple a fun concept? Beyond the design of the scenarios and the different routes available for each map, the grace is in the rules that the game imposes on you or you impose yourself to earn more points.
The energy of your avatar depends on whether you are holding on with both hands and, if you are trying to reach a ledge or jump into one with just one hand, looking for that essential second support will be the difference between continuing or falling into the void.
To extend the life of your energy a little more and be able to hold more with one hand, you also have the option of soaking them in magnesium, but it does not take long to cross sections that join jumps, more complex grips, loose stones that you must clear before grabbing. , plants with spikes that drain your stamina … incredibly well thought out.
Finally there are the challenges that invite you to complete a route avoiding the respawn points if there is an accident, those that want you to reach the end without dying even once or those that ask you not to use magnesium and have you constantly with tension in hands.
iGamesNews’s opinion
The best that can be said for The Climb is that it is one of those virtual reality experiences for which it is worth having a helmet. That kind of games that, this time, do everything possible to become something that you can go to repeatedly and that goes beyond simple initial curiosity.
Too bad that in Oculus Quest The new maps that you can find on platforms like Rift are not yet available, but none of that will prevent me from diving headfirst into The Climb 2 when it hits the stores. You win to see what else you have Crytek on the sleeve.
The Climb
Platforms | Oculus |
---|---|
Multiplayer | Yes |
Developer | Crytek |
Company | Crytek |
Launching | Dec 3, 2019 |
Price | 29,99 dollars |
The best
- A very good idea and very well executed
- Its spectacular landscapes
- Equally valid as a relaxing game as as a challenge
Worst
- Could do with some more content
- The game torpedo getting some challenges
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