Olli’s parents’ new project, Olli World, RollerDrome stands at the crossroads of Jet Set Radio, Max Payne and Sable.
You are Kara Hassan, the new darling of a sport that has become an institution: the Rollerdrome, a competition where tricks are just as important as aiming pistol shots in the head of the participants. The year is 2030 and society, driven by an entity with disturbing intentions, is electrified by the morbid spectacles. This interesting backdrop remains skilfully unobtrusive, sport is what counts here. And every time you climb the championship ladder and keep your eyes on the finals, it’s always the same refrain: At every start, your skates squeak on the ground as you gain momentum; then it’s the beginning a deadly performance to the rhythm of a frankly lively 80’s synthwave atmosphere. The aesthetic is just as crazy with its Moebius-like decorations recently made popular by the game Sable. The animations are rigid at times, taking away some of the charm from Kara’s characters. But the overall energy remains alive.
Max Payne and Tony Hawk
Jet Set Radio’s fishing, Tony Hawk’s Pro Skater’s technique, Max Payne’s slow motion, and Sable’s aesthetic: the mix that Rollerdrome offers is explosive and may even raise some concerns before we dive into the experience. However, each named ingredient is vital and represents a formula that works great for balanced gameplay. : If death is the flagship of Rollerdrome matches, the tricks are no less important and the grinds follow each other, making the ride very enjoyable. Their handling is very quick and pleasant, each movement benefits from a dedicated tutorial. Finally, the well-placed backswings allow you some equally delicious flights.
Character success is mainly used to snag new ammo for your weapon arsenal, which expands with levels, enough to provide a good sense of progression. Pistol, shotgun, grenade launcher, laser duo… their needs are different, as is their purpose, and the whole has an exemplary complementarity in the face of quite different enemy archetypes. Your deadly dance is aided by replays that you can quickly multiply and during which you can perfect penetrating strikes. Following them provides great satisfaction, and the competition gradually turns into an elegant game of dodge, reaping life points from what’s left of your opponents. Think of the experience as a race for points and completing challenges rather than a competition of pretty tricks and you’ll have a blast.
Champion du Rollerdrome
As you go through the great Rollerdrome competition, it is an increasingly difficult path that is taking shape and which, frankly, outlines a balanced difficulty. It’s not just about knocking down all your opponents, but it’s also necessary to complete a certain number of challenges for a new stage to open its doors to you. Depending on how you approach the genre, the lifespan can vary slightly from six to ten hours. Especially since after the end of the main campaign, a particularly robust mode is still available for the braver ones. and Experience grips you in its wondrous flow until the grand victory that would grant you the title of bravest champion of the Rollerdrome League
Conclusion
Points cont
- Excellent Feelings
- Balanced gameplay between tricks and shots
- A comfortable grip
- A good sense of progress
- An excellent soundtrack
- The very fashionable Mœbius style AD
weak points
- Somewhat stiff animations
- Little varied decorations
Rollerdrome is undeniably one of the must-see indie games of the summer for its great feel, satisfying beats, and vibrant 80s soundtrack. And if the beauty of the tricks is secondary, their usefulness during a fast-paced performance represents a clever balance and is very balanced in terms of gameplay.
The opinion of the readers
Give your opinion on the game!
Table of Contents