Sable leaves the desert to detail some gameplay elements

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Sable leaves the desert to detail some gameplay elements

Desert, detail, elements, Gameplay, Leaves, Sable

He caught your eye when he announced the occasion of the Microsoft conference at E3 2018, and not only because of the grains of sand he raised: the very moebiusesque Sable took advantage of Gamescom 2020 to timidly re-point the tip of his nose … masked.

The game of Shedworks thus takes only two short minutes of our time to unveil a bit of gameplay with “Greg”, not without recontextualizing the universe of this singular adventure: the eponymous heron Sable comes from a nomadic family, and her story begins when the young woman prepares to go alone in the desert.

At the controls of a customizable hoverbike (as evidenced by this very curious path), Sable will freely explore this open world, strewn with temples, but also with mysterious spaceships. Like a Breath of the Wild (at random), it will be possible to climb this universe as you see fit, just like the resolution of the various puzzles which, according to the developers, is entirely optional. As for the animation …

Sand will come out as a reminder in 2021, on PC and Xbox Series X.

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