Building your house in a video game is one of the most dangerous and addictive activities that exist in this industry. And in case anyone dares to say otherwise, here is the irrefutable proof: The Sims. That drug (the good kind) has been trapping people since 2000 and not only does it refuse to stop, but now the base experience of The Sims 4 is free. As they say, the first time the house invites.
This addiction has spread to any video game that allows housing or the construction of houses, creating authentic hour-eating monsters: Minecraft, Valheim, Raft, 7 Days to Die, My Time At PortiaPalworld… The list is devilishly long.
Fallout 4 jumped on the bandwagon, allowing the construction of bases and settlements in specific locations. The impact on the players was of such magnitude that memes like this were created: I have to find my son, but first I have to build 10 settlements, do 50 secondary missions, explore the map and get a girlfriend. And needless to say, things got out of hand in Fallout 76.
The perfect place in Fallout 76 for my house
I have seen absolutely everything in Fallout 76 When it comes to houses, from humble shacks to heart-stopping mansions. I have also experienced several dungeons: bunker rooms chained with obstacles and labyrinths designed to immerse those who enter into the darkest madness.
I’ve had dozens of house designs scattered throughout Appalachia over the +500 hours I’ve played Fallout 76. I can’t remember everything, but throughout the location you can see both a map with the main locations and some screenshots of past houses.
My last and current home is the southernmost of any I’ve ever owned, right above the West Virginia sign. And although it is the perfect place, there is a small problem: it may Fallout 76 forced me to remove it in the future. In case you haven’t noticed, that area is slightly different.
It’s a huge gap with some locations in the current version of the game, but the next big update (Skyline Valley) will include a new area with a ton of new content. And it is not speculation, since it can already be tested on the test server.
Until the map changes in the final game, I’ve definitely found the perfect area to set up my base. I knew I wanted to tell this story, so I made sure to write down the times. Last weekend, May 3-5, I was wandering the wilderness, looking for a new location for my house. I spent four hours of clock running around and wasted about 500-1000 caps on the most absurd fast trips ever.
I was clear that I did not want my house in the black areas, mining to the southwest and swamp high to the east. Although there is an area in the latter that I really like, on a bridge where a train track passes, they are locations that aesthetically do not fall within my range of tastes. They are cool, but not to set up my house.
I planned to settle in the red zone of the southeast, near the radioactive forests of rare red-pink plants. The problem is that it is a conflictive area and there are usually many enemies, and let’s not talk about the fact that it is an area where nuclear bombs fall daily. It is enough to put up a permanent house for some unfortunate person to decide to hit the nuclear bomb at my door.
It was thinking about the cucumbers that I decided to settle near the red zone, preferably with a view to see the nuclear bombs fall. I already had a house in the north, so I decided to (re)explore the west. There I found a small clearing in the enormous mountain range. It had everything I was looking for: isolated, protected from enemies by the mountains, with a small lake and views of the entire red zone.
I didn’t feel like building the structure. I always end up making the same designs. I took a look at the “Structures” section of the Building System and came across a hulk that I had long ago purchased from the Atomic Shop and have rarely used. There are three caravans, one on top of the other, that form a structure thanks to the anchors, a container and the concrete foundations.
The lowest caravan is reserved for the scrap farming robot and the Power Armor station. In the middle caravan I put my partner’s station, all the work tables, the storage and I decorated the terrace with instruments, armchairs and a grill. It is something like the common leisure area. Finally, the highest caravan is reserved for the room and a huge throne to sit on and look at the horizon.
Finally, I managed to put a fairground wagon (where wild animals are taken) next to the main structure. This space is reserved for guest players and is equipped with the basics: trunks (normal and Fallout 1st), bowls of candy and drinks, the tent, a bench to sit on, and other cool things to keep you entertained. Nothing special, but some appreciate it.
All this took me about two hours and I still had to plant the entire garden and improve the electrical network so that it was consistent with the step buttons. An “Air Death” message appeared just as I was about to get into it.
It was the litmus test of the house: the spectacle of the nuclear bomb. I sat my character on the throne on the third floor and waited patiently. I knew that from that distance the bomb mushroom would be clearly seen, but it was not so clear with the projectile falling from the sky.
From the position of the last capture, the mountains in the background begin to blur when you move the camera back a little. Despite being almost at the limit, I saw perfectly how the projectile fell from the skies and exploded in the usual area to activate the Scorched Earth event. Was it worth spending all of Saturday night for this move? Absolutely… even though Fallout 76 Maybe I’ll get it in a few months. For me, there is no other better place.
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