Sega It is seeking to complete its mysterious “super game” project by the fiscal year ending in March 2026.
As reported by Eurogamer, in the company’s latest report, it noted that it is “working towards creating a ‘supergame,’ a major game that expands globally,” although it didn’t elaborate on what that actually means. Although Sega’s CEO Haruki Satomi did talk about the “Super Gaming” intent and strategy, it’s clearly aimed at attracting streamers.
“One strategy to generate this hit game is to create a ‘supergame’ — a massive global game,” Satomi said. “We are currently working on such a game with the goal of releasing it in the fiscal year ending March 2026.”
“The ultimate goal of the ‘Super Games’ strategy is to create a game so revolutionary that it has attracted more active users than any game the group has ever played. A key to achieving this is whether we can bring a game A huge community came together, including not only players, but also streamers who streamed games and viewers watching videos.”
Satomi went on to point out how the community that grew out of the streaming community “added value to the game that developers couldn’t imagine and sparked a wider movement — which could then attract more users and significantly increase the game’s reach. ”
This isn’t the first time Sega has mentioned the project, though it still hasn’t made it any clearer.
The report also states that it understands the importance of some of its older games and plans to “further develop these IPs through remasters, remasters, and reboots, and make them available to subscription-based services and other formats. Across multiple channels. monetization”, mentioning titles such as Jet Set Radio, Crazy Taxi, Out Run, and Shinobi.
Sonic has obviously done a really good job as well, moving 1.5 billion units worldwide for the entire series, which is an incredible feat. With Sonic Frontiers coming next month on November 8th, that number will obviously only increase.