Skull and Bones: Another Change for Ubisoft’s Piracy Game!

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Skull and Bones: Another Change for Ubisoft’s Piracy Game!

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Game news Skull and Bones: Another Change for Ubisoft’s Piracy Game!

Announced in 2017 but still in the works, Skull & Bones is a turbulent title that has been postponed many times and developed in a studio recently targeted by a Kotaku investigation. The piracy game is talking about it again today, and it shouldn’t leave us a window out of the window.

Only expected for 2019, then postponed several times, Skull and Bones no longer exist most expected before fiscal 2022/2023 the best. A year ago we learned that Ubisoft Singapore’s director of the board of directors, Hughes Ricour, removed from office and transferred in another department. That summer, the studio was the focus of a new investigation that pointed a finger at toxic practices that were going on internally and the “shipwreck” that was the development. A far from ideal situation for the title, in production since 2014 and revised several times.

Another blow to Skull & Bones?

Skull and Bones: Another Change for Ubisoft's Piracy Game!

Cependant, skull & bones appeared to be on the right track recently. In September, the inevitable Tom Henderson gave the news of this sea serpent, hinting that if he wasn’t on the verge of going out, he much was decided since September 2020 and the election of a new management board. So we should Explore the Indian Ocean, moor on a large island like Madagascar, control and upgrade five different types of ships, meet NPCs and of course fight at sea to get your hands on lots of treasure.

Skull and Bones: Another Change for Ubisoft's Piracy Game!

Unfortunately, the specter of a very complicated development has just re-emerged, with the recent departure of the game’s associate game director, Antoine Henry. After 15 years at Ubisoft, in Paris and then in Singapore, he decided to pack up and leave the company. It was in Singapore one of the main game designers from Skull & Bones, who held that position from 2014 to 2017 before moving to the position of Associate Game Director, which brought him back to the game for the full year 2021. He was particularly responsible for the gameplay, the loop, the multiplayer aspects and the relationship with the editors from the publisher.

Goodbye Ubisoft! After almost 15 years it was my last day. I thank all the people I have met for what they have given me personally and professionally. I hope I could give them a little back. I will start a new adventure very soon, the person said on their LinkedIn account.

For now, hard to tell if this departure was due to developmental difficulties or if it was a purely personal decision. In any case, Antoine Henry seems to have already found the next step in his career.


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