Skyrim: Nemesis – The best feature from Shadow of Mordor comes to Skyrim via mod

Geralt of Sanctuary

Skyrim: Nemesis – The best feature from Shadow of Mordor comes to Skyrim via mod

feature, Mod, Mordor, Nemesis, Shadow, Skyrim



The evergreen Skyrim could soon be expanded by an exciting new facet, which a modder copies from an action game from the Lord of the Rings universe of all things: Middle-earth: Shadow of Mordor.

More specifically, the Nemesis system is set to make its way into Skyrim and make the world a little bit more persistent than it already is. When you die, the time will no longer be rewound via the saved game, but you will awaken at a different point through the power of magic.

It doesn’t matter whether it’s a creature or an NPC: The person responsible for your destiny doesn’t just go for a leisurely breakfast afterwards, but turns into your nemesis (Nemesis) with its own name, better stats and possibly parts of your own gear!

A modder recently proved that the now almost eight-year-old title about the ranger Talion and the ringsmith Celebrimbor can still look incredibly good today with just a few simple steps:

This is how grandiose the game can look in 2022


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Middle-earth: Shadow of Mordor in 8K

This is how grandiose the game can look in 2022

That’s in the mod

In his announcement thread on Reddit the hobbyist Syclonix presents his mod in detail. Its full name is said to be »Shadow of Skyrim: Nemesis and Alternative Death System« (or »short:« SOS – NADS) and includes the following features:

  • Enemies that have defeated you in battle will receive a unique name, enhanced traits, and a unique buff to match the name. So you can assume that »Fridolin Feuerhaut« is really resistant to your kindling.
  • The character thus elevated to your sworn enemy can even steal items from your corpse and use them against you in your next confrontation.
  • As if that weren’t shame enough, you’ll temporarily gain a random debuff that you’ll only get rid of by tracking down and taking down your nemesis.

This is how the mod wants to dynamically get you to accept defeat and accept it as a challenge. Depending on the situation, you wake up at a different point after you die and find a suitable revenge quest in your journal.

Instead of exact GPS information, however, only a small text hint tells you where your dropped backpack and strengthened adversary are. It sounds something like this: “Return to Mara’s shrine near Morthal.”

In our monthly recaps, however, we regularly travel ten years into the past and remember the respective GameStar issue from that time. On the occasion of Skyrim’s 10th birthday, surprising confessions were made:

»We hardly ever talked about Skyrim« - GameStar issue 012012 in retrospect





PLUS

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»We hardly ever talked about Skyrim« – GameStar issue 01/2012 in retrospect

When will Skyrim: Nemesis appear?

As Syclonix reports, they are currently polishing the basic structure and then devote themselves to the actual game content. Nevertheless, they are aiming for a release in the course of the next month. So if you’re looking forward to the mod, you should his profile on Nexusmods in June so keep a good eye on it.

As usual, the first version may not yet contain all the planned features, because such mods only tap their full potential through community feedback and constant iteration.

We discuss why modding is so incredibly important to a game’s longevity and reputation in our Plus podcast:

Modding is the best thing that can happen to PC games


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Modding is the best thing that can happen to PC games

How exciting do you find the mod idea? And do you think that modding can be overdone, like in the recent case when someone combined three well-known role-playing games in Skyrim using 500 mods? Feel free to share your thoughts with us in the comments!

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