Sony gives Bloodborne a break, but that doesn’t mean it’s canceled outright

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Sony gives Bloodborne a break, but that doesn’t mean it’s canceled outright

bloodborne, break, Canceled, doesnt, outright, Sony

The developer is bloodborne kart apparently contacted sony Calls were made to “wipe the brand off”, but thankfully the project is not over.

From now on, Bloodborne Kart will no longer be called Bloodborne Kart, as the lead developer of the fan-made project Lilith Walther revealed earlier this week that Sony has Contact her about anything. “Oops. It happens [sic]”Walter wrote on Twitter. “Sony contacted me. Long story short, I need to get rid of the brand that used to be called Bloodborne Karts, and we’re going to do that. But this requires a short delay. Don’t worry, the game is still out! It will just look slightly different. “The fan game is launching in less than a week, but with a rebrand like this, it might be a while before we can play it.

It’s a bit surprising that Sony is only now reaching out to the project, as it was announced two years ago and follows a PS1 deconstruction of the main game before that.

Walter continued, “Like I’ve said in many interviews, we all expected this to happen, so if it doesn’t happen, we’ll be pleasantly surprised. It happens, so we’re changing our attitude (ha) ) to take care of that I will get back to you guys as soon as we get a new release date!! As much as I push for this to be a “meme-come-real” so to speak, we have full creative control over turning it into an original game is exciting. This is no longer a fan game! Anyway, thank you all for your understanding!!”

For those who missed the joke, the idea of ​​kart racing in Bloodborne is something of a meme that’s been around in the gaming fandom for a while, and it was born (no pun intended) out of a desire for the sequel A burning desire for a sequel that would never come. Materialized. Our Connor actually sat down with Walther to discuss the project last year, and she talked about the reasons behind getting involved with the project, as well as the resurgence of the PSX aesthetic.

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