Sony Interactive Entertainment acquires Valkyrie entertainment studio

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Sony Interactive Entertainment acquires Valkyrie entertainment studio

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Just a stone’s throw from the end of the calendar year, you would think the hostilities would end. There was no point counting on Sony Interactive Entertainment and its insatiable desire for redemption.

And five makes seventeen! After the manufacturer bought the studios Bluepoint Games, Firesprite, Housemarque and Nixxes Software at the beginning of the year, the manufacturer is closing in style with a fifth acquisition: that of Valkyrie Entertainment. Valkyrie Entertainment was founded in Seattle in 2002 and has made a name for itself by participating in numerous developments and has now joined Sony’s first party banner.

PlayStation Studios: To Infinity and Beyond?

Despite an already very aggressive policy this year, President Hermen Hulst had recently suggested that the frenzy could continue and clearly does not welcome this new war prize:

Valkyrie Entertainment is a well respected, adaptable studio that does high quality work on one large Range of platforms from console to PC; and in a variety of styles ranging from action to service games. Valkyrie’s diverse skills are welcomed by all of the teams at PlayStation Studios as we continue to focus on creating extraordinary gaming experiences.

If the Seattlïens have not yet produced a title in their name, they have still had the opportunity to exercise their talent at many exclusive houses, such as the series God of War, inFAMOUS and Twisted.

The right profile

For Valkyrie Entertainment, as the new kid on PlayStation Studios, things started to move quickly recruiting new talent : Environmental artist, special effects artist, graphic engineer … anything is possible.

If at the moment there is no indication of which project the little fellows from Seattle will be affected, the CFO Hiroki Totoki reminded a few weeks ago of the place that the ports now occupy in the strategy of Sony Interactive Entertainment

In the future we plan to use our new studios to increase the development capacity of PlayStation Studios and to use the necessary know-how to port games to PC and mobile devices.

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