Sony patents anti-spoiler technology

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Sony patents anti-spoiler technology

antispoiler, patents, Sony, Technology


In the last hours we have seen how Filtered multitude of content from The Last of Us Part II: videos of his gameplay, cinematics and details of its history They swarm around the web due to a leak that appeared on Sunday night at various Internet points, especially on Reddit. With the game waiting to be released on June 19, all of that content online is a ticking time bomb for gamers who want to make it to the premiere with as little knowledge as possible.

Anti-spoiler technology that works regardless of platform

That is why it has now come to light a patent that Sony filed in October 2018: It is an anti-spoiler technology that will allow developers to mark sensitive content of gut in their video games, thus, saving users who have not yet seen it.

"Developers will be able to mark game specific objects as 'hidden' through an appropriate tool and the details of that object will be hidden from other players until they discover it for themselves in the game.", explains the patent description, illustrating with an example that makes everything much clearer: "Same as with hidden trophies. Players will even have the option to look beyond the spoiler lock if they so choose."

In this way, and according to the patent itself, players can "interact with friends and the rest of the community regarding narrative games with the confidence that they will not see any spoilers". That is, in this way a player can enter to watch videos or streams of a certain video game that has not yet finished and this system will coat the parts with guts so as not to ruin their experience.

It should be noted that this technology will work both inside and outside Sony systems. The patent itself emphasizes that it is a "cross-platform method for blocking spoilers", so a screenshot of The Last of Us Part II with delicate content it could appear blocked in a forum, for example.



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