No one can argue that Warhammer 40,000: Space Marine 2 is a smash hit and an incredible game in every sense. It doesn’t come to revolutionize the video game industry, as I indicated in the analysis, but it certainly achieves two basic objectives: to fulfill what it promises and to be extremely fun. That’s more than many can say.
I have accumulated more than 30 hours of massacres in the style of Warhammer 40k Thanks to Operations, Space Marine 2’s PVE game mode, I have many more hours ahead of me. I want to level all classes to the max and I have to accompany a friend on his adventure through the campaign mode.
Saber Interactive has done some things that never cease to amaze me, even after all the hours I’ve invested in the game. That’s why I want to share them with you… and please share yours if you don’t agree with my five picks.
Warhammer 40,000 Architecture and Art: Space Marine 2
I knew that Warhammer 40,000: Space Marine 2 It was set to be an amazing experience, but I didn’t expect to fall in love with it to the point of wanting a mode (or mod on PC) that removes enemies so I can see the scenarios in peace. But what I really want is the game’s art book. I’m obsessed with its Warhammer Grimdark style (techno-Gothic, dark fantasy, retrofuturistic and dieselpunk).
The scenery, armor, and weapons are incredibly detailed, but you fall into the most pleasurable madness when you start looking at the buildings, both inside and out. I think the architecture is one of my favorite elements of Space Marine 2Statues, bridges, staircases, cathedrals… Everything is huge and fits in very well with the war conflicts that take place during the campaign and in operations mode. There is no game in which I am left speechless by every corner of the scenarios.
Hiding the weapons, but not too much
We’ve all wondered about the weapons our characters carry at some point. Where do they keep all those weapons in GTA Online, for example? We mustn’t forget that we’re playing video games and not all of them aim to be realistic, although there are some, like Ghost Recon Breakpoint, that take the trouble to not make weapons disappear when they’re holstered.
Warhammer 40,000: Space Marine 2 The game does have the sin of making weapons disappear when switching between primary and secondary weapons, although it could not do so if Saber Interactive wanted to… Because it already does in some cases! Characters are able to carry a gun and a melee weapon (knife, swords and mace) at the same time. It is true that the latter disappear when taking out the primary weapon and vice versa.
The Bastion and Heavy classes are my favorites in this regard because they carry their weapons in plain sight at all times. Bastion has no primary weapon and Heavy has no melee weapon, but in exchange they gain a huge shield and a heavy weapon with high damage.
Bastion’s left arm is reserved for the shield on his forearm and the pistol in his hand, leaving his right arm for his melee weapon. This way, he can use his entire arsenal quickly and without having to switch. Just remove the shield, shoot, and go back to shielding. The Heavy doesn’t hide the heavy weapon when switching to the pistol, but instead holds the main weapon in his right hand and shoots with his left. His weapons are always visible and the transition between them is very fast. I love it.
Sweep away everything you see… literally
Enemy humans can be a huge nuisance. They tend to hide in the back lines and many use sniper rifles to deal damage to you while picking off more powerful troops. Sometimes, you can find them in groups of four or five. Want a tip? Don’t waste a single bullet on them.
In case you didn’t know, you can run or roll towards them to run over them with your armor. You crush them like butter and the only danger you run is that one of them will drop a grenade when they die, just like a player of Call of Duty using Martyrdom. Be careful, because once you start killing them like this… you won’t want to do it any other way.
Parries and counterattacks
As I already recommended to you in the basic tactics of Warhammer 40,000: Space Marine 2you must embrace melee combat and parrying. It’s key to defeating powerful enemies, especially if you encounter them in a group. Performing a perfect block or dodge comes with a special reward: an automatic, critical shot that you can perform as many times as you like.
This critical shot is one of the mechanics I love the most in the game, because you can even do it to bosses and it takes away a ton of health. In addition, Saber Interactive has made sure that it is much more than just a critical shot by zooming in on the camera and making the animation much more cinematic and impactful. When you chain two or three, you feel like the very same John WickAnd the more you do it, the more you want to do it again.
Conscious of his identity
Fortnite has established an anything goes in terms of collectibles and collaborations, for better or worse. Games like Call of Duty They have become an unrecognizable pastiche with their extravagant appearances and totally outside the theme proposed by the saga. I understand why it happens and I respect those who like it, but I think it is in very bad taste… except for Fortnite.
In this sense, I really like to see that Saber Interactive has kept the aesthetic identity of Warhammer 40K when it comes to introducing all the aesthetic content for the armour. There are a lot of decorative elements and they are divided between the different chapters and Astartes heraldry.
Each complete appearance, piece, pattern and color has a name according to the universe of Warhammer 40k. It’s true that I don’t like all the colours, like some bright pinks and greens, but even those are present in the board game aspect. I’m not an expert, but I think the game is quite coherent and respectful of the franchise’s identity. That makes me very happy and has become a very valuable detail for me, considering current trends.
At iGamesNews | The flying bugs in Warhammer 40,000: Space Marine 2 are not mutilated babies. The truth is a little bit weirder
At iGamesNews | There is a small problem with Warhammer 40,000: Space Marine 2, but I think it is more the fault of the players than the game
Table of Contents