Annoyingly, for the first ten hours or so, I absolutely worshiped Star Wars Jedi: Fallen Order. Finally entering the elaborate Star Wars game of the alien world, this is a wonderful feeling, it references stubborn fans, and new legends extend this galaxy far away. Since EA licensed the Star Wars game in 2013, fans have been eager to get a really good story-this game is full of hope.
Star Wars: Jedi Fallen Order Review
- Developer: Rebirth
- announcer: EA
- Platform: Comment on Xbox One
- Availability: Now available on Xbox One, PC and PS4
On paper, Star Wars Jedi: Fallen Order seems appropriate. This is a single-player game that combines the level design of "Soul Journey", "Uncharted Waters" and "Milky Warrior" to create a unique game. As a true melting pot of many of the best features of modern and retro games, I originally thought that Respawn might be a winner. Despite the enthusiastic start, the game was unable to sustain its motivation in terms of design and narrative-and eventually fell into a dull, boring situation. And, most importantly, there are a number of performance issues on the Xbox One. If you can maintain this charm.
In fact, I can probably write the entire article about the Stormtroopers. Respawn has done an incredible job of resurrecting these enemies, and in a way, I really have a hard time killing some of them-maybe one of the better moral issues inadvertently creating a fallen order. In the Star Wars lore, soldiers are recruiters, not clones, and you will hear a variety of attitudes towards their work as they sneak before the battle. Some people showed a fascist attitude towards work (the purge soldiers showed an eager desire to achieve the goal by killing the Jedi), but many were only in regular conversation: expressing how they would not end the junk tax, the day before Why didn't you sleep at night? Another complained to the officers that their potential was wasted on a barren planet. During the battle, some of them ironically stated that they were the last stop or hesitant to accept the Jedi. The enthusiasm for the conversation and the honesty of their response made them both ridiculous and dear-at least one joke would satisfy the requirements of r / PrequelMemes.
As a soul-like game, the inevitable question is: how hard is it? Thankfully, the Fallen Order offers four difficulty options: Story, Jedi, Jedi Master, and Jedi Grand Master.The more difficult mode narrows the parry window and increases the enemy's aggressiveness, while Carl takes more damage. I mainly use the recommended difficulty game Jedi Knight for gameplay, which well balances the accessibility of challenging and unused melee combat players (although there are some difficulty peaks in later boss battles ). I also had the opportunity to wander around the Jedi Grandmaster and enjoyed the challenge in a short period of time-but I think playing the entire game like that would take me to a level of concentration. Each to himself. At least if you really hate a certain boss, you can use "Story Mode" to effectively skip it, but I don't recommend playing the entire game like this because it eliminates all challenges.
In most cases, the battle is solid: You must be patient and consider the order in which you deal with enemy groups (especially when certain enemies are fired), and which tactics will destroy the enemy as soon as possible. Arranging a parry properly to enable the enemy to take a movie-like finishing move is incredible gratification, and I also routinely move the enemy away from the edge (though you can't do this with larger enemies Become a serial thrust pusher), come on). Playing Blast Tennis with a viper robot is ridiculous and therefore great.