Shortly after the title update in November, Ubisoft has now released another patch for Star Wars Outlaws. This should now be the last update as part of the revisions.
Ubisoft had to take a lot of criticism after the release of Star Wars Outlaws, even though it wasn't a bad game in general. But some design decisions weren't really well received by fans. The developers then set about reworking some aspects of the game.
A comprehensive patch that revised the combat system was only released in November, parallel to the release of the first story DLC. Today Ubisoft released Title Update 1.5.0, the fifth and final patch for the open-world adventure. The main features are performance optimizations, improvements for DLSS and frame generation, but also revisions to the NPC behavior when it comes to cover and grenades.
Some known problems related to PS5 Pro and streaming services such as Luna or GeForce NOW are still in progress and should be fixed shortly. Here are the patch notes for Update 1.5.0 for Star Wars Outlaws in detail:
PATCH DETAILS (version 7497632.TU5):
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PlayStation®5: 6.76GB (version 01.005.000)
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Xbox Series X|S: 7.10GB (version 1.0.5.0)
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PC (Ubisoft Connect): 6.32GB (version 1.0.5.0)
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Steam: 7.5GB (version 1.0.5.0)
FULL PATCH NOTES:
General Gameplay
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Balanced damage done to ionized enemies
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Fixed an issue with NPC collision area in syndicate districts that prevented shooting in some situations
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Smoothed NPC transitions for going in/out cover
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Fixed an issue where capital ships would not spawn in space
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Improved enemy AI when detecting grenades and when Kay is hidden in smoke
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Fixed an issue where enemies would take cover behind hollow fences
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Fixed an issue where fast travelling on Akiva to the Abandoned Hideout could cause an infinite loading screen
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Fixed an issue where the Wanted status would not decrease in certain areas
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Fixed an issue where some NPCs would get stuck in combat areas in an Imperial compound on Toshara
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Fixed an issue where VFX would impact the entire screen when shooting outdoors from an indoors location
Performance
Graphics
UI, HUD and Settings
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Updated options for Frame Generation and DLSS
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Improved detection when ‘in-combat’ state
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Fixed an issue where item descriptions would not show in the loadout menu
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Fixed an issue where intention icons no longer appeared above NPCs
Audio
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Fixed combat music not playing in syndicate territories in cities
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Lowered Nix’s footsteps volume
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Fixed missing contract VO’s
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Improved music playback in The High Roller quest
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Improved Flyer creature foley playback
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Improved VO loudness issues on localized versions of the game
Cinematics
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Improved quality of ‘The Deal’ cinematic in Wild Card
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Fixed an issue where characters could get stuck in a T-pose during the sabacc tournament in Wild Card
Camera
Worlds, Fauna and Flora
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Improved the takeoff animation of the aglis flyer on Toshara
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Added additional flee animation and audio to scurriers on Tatooine
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Fixed an issue with terrain blending on Tatooine
Photo Mode
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Enabled option to toggle cinematic lens effect
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Fixed an issue where Nix could be seen clipping through Kay’s chair if photo mode is activated when planting a card during sabacc in Wild Card
Accessibility
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Fixed an issue where in-game objects would not change color when switching between colorblind presets
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Fixed an issue where simple numerals in sabacc would not show correctly
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Fixed an issue where swapping a button for ‘On Foot’ would also change it for the Speeder and Trailblazer
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Fixed an issue where you could get stuck in the Custom Control screen when using a mouse and keyboard
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Fixed an issue where the gadgets wheel could not be opened after switching the input to toggle
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Fixes for various high contrast mode bugs and inconsistencies
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Narration on the map screen now reads distance to points of interest
Sabacc:
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Fixed an issue when leaving a sabacc game if an enemy is playing the ‘Embargo’ or ‘Direct Transaction’ could prevent continued play at the table
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Fixed an issue where Kay’s left hand would suddenly disappear whilst ‘auto-success’ was enabled when using the magnetic dice
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Fixed an issue where suspicion states were not registering correctly when caught cheating
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Fixed an issue where SFX would play/trigger at incorrect moments
Miscellaneous
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Fixed an issue where some NPC clothing was clipping
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Fixed an issue with random floating objects
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Fixed an issue where defeating enemies using the ‘Blast’ or ‘Pulse’ Power module would not count towards the Power Surge Ubisoft Connect Time-Limited Challenge
PS5 Pro
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In addition to the ‘Quality (60FPS)’ mode, the three base PS5 options of ‘Quality’, ‘Performance’ and ‘Balanced’ are now selectable graphics options
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An ‘Upscaler Type’ toggle has been added allowing you to use either PSSR or FSR
MAIN & SIDE QUESTS (beware of spoilers)
Canto Bight
Beginnings
Toshara
Codebreaker
Tosharan Treasure Intel
The Wreck
Contracts
Tatooine
The Hotfixer
Akiva
Viper
Contracts
The Veteran
The High Roller
Kijimi
Passenger
The High Roller
Wild Card – Story Pack
Wild Card
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Fixed an issue where the mission would not complete if the player is at the maximum Wanted Level
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Fixed an issue where collecting the intel on the shuttle would not register and progress the quest
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Fixed an issue where the quest marker does not appear above the shuttle when pressing up on the D-pad
The Game
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Fixed an issue where the mission wasn’t automatically tracked in the journal once completing the prior quest
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Fixed an issue where a platform was incorrectly placed when escaping from the Morenia
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Fixed an issue where a player could get stuck in a dying loop sequence at the end of the quest
Double Down
All In
Fixed an issue where actions would not be registered when resuming the game from a pause during a cutscene