When starting development starry skyBethesda Game Studios has a specific vision, which is called NASA-Punk.
Speaking to Xbox Wire, the game’s lead artist, Istvan Pely, said that when trying to establish an artistic vision for the game, the team wanted a realistic shot. One is “credible and relevant”.
“Early on the project, when we were trying to establish the overall aesthetic of the game, we coined the term ‘NASA-Punk’ to describe a more solid and relevant sci-fi universe,” Pely said.
“We wanted a very realistic shot. You could draw a line from today’s space technology and extrapolate from there to the future so it’s believable and relevant.”
“What’s really interesting is how well we know the concept,” added lead animator Rick Vicens. “When you say NASA-Punk, the art team can immediately take those two words and make it work. It’s just the perfect term for our art direction to keep everyone on the same page and work in a consistent style. Come on me Say, it just clicked. At the beginning of the project, I thought that word was critical to us.”
Sounds trendy.
If you’re unfamiliar with the RPG’s backstory, it’s said to be set hundreds of years later and covers what humans can do when freed from Earth. This is the first new universe from Bethesda Game Studios in 25 years, allowing you to create any character you want and free to explore the game as you work to answer humanity’s greatest mysteries.
Set in 2330, the game will interact with three factions, and the game focuses on the colonial war waged in 2310 between the Freedom Star Collective and the United Colonies. For now, peace prevails, but unease between the two factions may boil over. As far as enemies go, expect plenty of human threats, including pirates, mercenaries, astronauts, and rabid religious zealots.
One of our most anticipated games of 2022, Starfield will release on PC and Xbox Series X/S on November 11th. It will also be available through Xbox Game Pass on day one.