After the initial failed launch, Capcom stubbornly continued to improve Street Fighter5. It ’s been 4 years since the game was launched, and it ’s been constantly updated to Street Fighter 5: Champion EditionIt can be said that the mission was successful. The result is one of the best fighting games of this generation.
When Street Fighter 5 was first released, it was really notorious. It appears in 16 characters-less than the first home version of its previous version, followed by DLC fighters, followed by story mode, and it feels like they were originally part of the basic game design documentation. By the way, story mode is also a new feature of DLC. At launch, the SF5 lost everything worth doing alone, just sharpened in training mode. Until a year and a half later, the game won't get a free update for Street Fighter 5: Arcade Edition, and it won't even get the proper traditional "ladder" arcade mode.
This is the story of SF5. It was released in an unfinished state, betraying the game's emergency, but Capcom did exactly that. Smaller publishers may abandon the game and move on to the next development, but the revival of Capcom may be encouraged by its success in other areas such as Resident Evil and Monster Hunter.
This brings us to the championship edition. The latest version of SF5 is used in two different ways. First, if you have never played Street Fighter 5, you can go to the store of your choice this week and buy a new Champion Edition package. Obviously, it includes everything. Secondly, if you already have an old version of SF5, your game will get a balanced update, and the system will change from that new version for free, and you can even play games online with those who have content like characters, etc. Wait. And stages, you don't. However, if you already own the game and want to upgrade, there is also a new "Champion Upgrade" premium DLC that will unlock all new content for a reasonable fee.
One or another way to upgrade to the Champion Edition means you now have 40 characters, 34 stages and more than 200 costumes. There are even some extra rewards, such as music tracks. This is almost everything the game releases, with some exceptions.
In addition to these advanced content, Champion Edition includes all other upgrades of SF5 from 2016 to the present: perfect arcade mode, fighting opportunities, movie stories, personal character stories, missions, challenges and more. The main purpose of criticism of SF5 has always been lack of content: from a patent standpoint, this is no longer a problem.
Although the breadth of content has skyrocketed, SF5 is still a satisfying, seated experience when you play a good game. High-end players will always debate the quality of this game with Street Fighter 3 and Street Fighter 4, but it has maintained its own rhythm and style and has continued to improve after many years of release. In the current state, this is the most balanced state of Street Fighter 5, and the depth of the encounter is more than any year ago.
This is partly because other additions have had a profound impact on the game flow. Arcade Edition adds a second V-Trigger, which is a special move that you can use several battles if you are lucky. The main new feature of the Champion Edition (try to say ten times faster) is the second V-Skill, which is a special, fast-moving character action that can actually build a meter that can use V-Triggers. The V system can really distinguish characters and give them a unique rhythm in battle-now you can choose several unique characters on each character.
On the character selection screen, the differences from the games launched are perhaps the most profound. Until then, everything was blue, you just had to choose a character from 16 outfits and one of two or three outfits. Now you choose a character from 40 characters, including many costumes, V-Skill and V-Trigger – the entire character selection screen has a completely different user interface, flashing gold to mark the 30th anniversary of Street Fighter. Once a stage is selected, it loads into battle mode faster than before. Almost everything has changed.
In fact, that's the point to say: Capcom could immediately upgrade and move to Street Fighter 6 and cause a public relations blow, but it wisely chose not to. As the dedicated parent has long worn out SF5 for this problem child, it got rid of the difficult teenager, became an ingenious Adonis and could even rival Gill. It's rich, deep, and satisfying.
There are still some problems. The in-game economy is absolutely rubbish, and if you are willing to make money with in-game currency, you can get "everything" for free. The economy is limited in order to suppress real money changeovers-ironically, considering that Capcom is now abandoning all content designed to get you out of your wallet as part of the Champion Edition and related upgrades. The quality of the tutorials is also very poor compared to almost all other fighters on the market, and rollback-based web code that often has problems can disrupt online games, but Capcom promises to address at least these issues in the coming weeks.
As the game's updated lifespan appears to be about to expire, the question of whether Street Fighter 5: Champion Edition is better than Ultra Street Fighter 4 can finally be opened. As far as my money is concerned, it may not be the best way for SF4-games to run. There are some special things, even compared to the successor games now it looks ugly-but Street Fighter 5 is undoubtedly the best of this generation. One of the fighting games may only be defeated by Xbox's Killer Instinct.