I have a devotion to fast food burgers. If they were just as healthy as vegetables and I didn’t risk a sale clogging up, I’d probably eat McDonalds and Five Guys for dinner. However, the confinement forced me to look for alternatives and a miracle reached my palate: the homemade burgers.
Be careful, I am not talking about any hamburger bought in a supermarket, I am talking about chopping the meat yourself and creating your own hamburgers and, as a gift, also making a bread waiting to be toasted and covered with a brush of butter. Can I still enjoy a good Big Mac? Of course, but it’s not the same anymore. And with Subnautica it happens exactly the same.
When one game is good, but not as good as another
A few days ago I fell into the networks of Breathedge (Steam, EGS) which some claim is the new well of hours of survival and first-person exploration. Subnautica in space, reads the speech that I have been seeing on social networks almost daily during the last weeks.
As in the underwater adventure of Unknown Worlds, here you are nothing more than a poor devil in a mess of noses. If there your ship crashed in the middle of a planet full of water, here you have not even reached that, and both your ship and the star cruiser that transported it has been suspended in the middle of an asteroid belt.
From there your work is clear and, as in almost everything that drinks from that genre, the thing is to search the surroundings to find materials, use them to improve the survival options of your character and, between exploration and crafting, end up finding the way back home.
So far so good. Subnautica in the space. He is even responsible for creating his own personality by surrounding the entire experience with an irreverent sense of humor that leaves no puppet with a head. It is quite a funny sight to see how the rest of the crew of the ship have died in one way or another in the most surreal situations.
A luck of Subnautica in space to slapstickwe would say. A collection of antics that in a way has reminded me of Journey to the Savage Planet
Cut from the same pattern
Imagine if the level of mastery he reached is bloody Subnautica with each of the things he did that until its sequel, that Subnautica 1.5 called Subnautica: Below Zero, I still know little.
The opening of your world with surprises surrounding you from the beginning, the pace of improvements that little by little makes everything more and more comfortable, the amount of different materials that are intertwined to encourage you to explore further, the coherence of the their location within their world, the fantastic domain that narrative makes to take you by the hand without being too explicit in the process.
Is a genius that I will never tire of praising and recommendingr. It seems like a round game to me because everything that is proposed, with more or less budget to carry it out, does it almost perfectly. And of course, in the face of that panorama burned into my brain, well little can be done.
Maybe my perception with Breathedge change completely with a single change, that mobility is not so boring.
It takes a long time to find the first vehicle, and those walks through space, with a large number of objects in the distance that cause even more the sensation of going terribly slow, are very uphill.
The ideas and ideas because you have forgotten something, or the game itself makes you prick with the intention of scratching minutes, have managed to completely remove me from the experience.
Design decisions like breaking tools force me to carry materials from here to there just in case. I see unnecessarily uncomfortable.
Like a Virgin
Despite this Breathedge I think it’s a recommended game if you like that roll of exploration, crafting and sips of water to fill a bar that decreases with the passing of the hours. It’s cool, it has great points that make you smile and it has a world full of winks and secrets that are worth getting lost in.
Maybe yes Subnautica it would not have passed through my hands now I was facing a completely different game. But the similarities between one and the other are so evident that, in fact, I don’t know if Breathedge it would have existed were it not for the underwater adventure of 2014.
Comparisons are hateful, they say, but I am the first to swear before my mixture of seasoned meats, my Ark of the Covenant until my palate gives it for something else, that if I could erase it from my mind Subnautica to be able to enjoy games like Breathedge with another enthusiasm, I would do it without hesitation.
Well I would do it for that and to be able to play Subnautica again as if it were the first, of course. Like a Virgin.