After surviving the biggest heart attack he’s ever had in The Legend of Zelda: Tears of the Kingdom, it’s time to get serious about the hyrule plot. It’s all well and good to haphazardly explore woods and streams, but I need a dose of context about what’s going on in the realm. The Orni will offer me answers.
cold that you peel
The arrival at the Orni Village is a small ice test for tourists. Ornilandia -as I like to call it- is an enclave similar to that seen in Breath of the Wild, but with the particularity that a terrible blizzard hits its inhabitants. This causes freezing cold for its immediate vicinity, so juices and recipes with resistance to freezing are more than welcome. In order not to keep an eye on the timer constantly, I decide that a good ruby wand on my back is plenty of heat.
You don’t see three in a Centaleon, because the storm is constant and flies over the town, but that doesn’t stop me from reaching the most peculiar post of all. The Clover Gazette, the journal that I have been seeing in all the settlements that I have visited, finally appears before me. Penn must be tired of waiting for me ever since he told me at Fort Watch that he’d drop me off there to enlist me in the newspaper run by Mirene.
I am a journalist and as a practitioner of the profession, I know the risks of exercising it. Not because he is going to suffer a work accident like on the construction site, but because of the unfortunate working conditions that are put on the table. In an extreme display of realism, Zelda: Tears of the Kingdom
Mortal sin
Once I get to Ornilandia, it’s time to find out what the hell I should do and I get close to some orni hatchlings. They’re humming lyrics about skyships, which I remember seeing in a trailer somewhere, so I guess my time to get on one of them is very close. After spreading out to carry out their tasks, they tell me that provisions and food are very scarce among the inhabitants.
So I commit two war crimes, albeit one justified. I buy everything at the food store, including bottles of oil. Am I leaving them without food? Surely, but there they are for putting it up for sale. However my biggest sin in Zelda: Tears of the Kingdom so far it is inexcusable. One of the orni girls I talked to earlier is making arrows and needs jelly from me. I have no problem giving them to him, but immediately I steal a pack of five arrows from him and he tells me: “They’re mine… but I can give them to you if you need them. Mom and dad always say that you have to help those who need it! !”.
As you will understand, at that moment I had over 500 arrows in my quiver and even Hawkeye would look at me with envy. An innocent girl, who only knows generosity, before a monster like me who does nothing but steal from her face. With sadness on my face, I joined Teba, the now regent of Ornilandia and who gave me a hand in Breath of the Wild. His son Tureli is a crazy bird with great flying skills, skillful in combat and very little ability to collaborate.
After launching into the adventure to patrol the surroundings, it’s my turn to go after the kid and figure out how to get into the tornado that is in the sky. According to the legends, everything points to the fact that the solution to the blizzard is up there. A few blows here, a few arrows there and it turns out that Tureli has lost his bow at the hands of an aerocuda. He seems to me a bit farfetched that this is the greatest example of his foolishness, but it doesn’t matter because he now joins me to go to what promises to be my first temple.
The temple? of the wind
I would never have expected that the celestial ships were used for everything except to navigate among the clouds. Yes, they move through the air, but it turns out that their sails act as trampolines to propel themselves. A simple platform in the ascent to the crown of the tornado that little by little began to acquire a look of great tension. The temperature dropped even more, so my Link was no longer useful with the ruby rod.
Now it was time to drink good Galician wines and hit the falls on the levitating platforms. A wrong calculation of the resistance and end up falling into the void without remedy. I’m not a big fan of shrines that don’t have any challenges inside, but I understand that some have the reward at hand when you’ve overcome many obstacles on the outside. That was the last checkpoint before reaching the Wind Temple.
I’m not the biggest Zelda expert, but it seems to me that I overestimate the concept of the temple in the saga by relating it to the huge ship that is in the center of the tornado. Its operation and arrangement is practically the same as that of a divine beast, which were the equivalent of temples in Breath of the Wild. Don’t get me wrong, I’ve had fun completing it, but surely my handicap is that I assume greater complexity in its challenges and architecture for a temple.
Be that as it may, I’m getting used to Turneli’s power to create a horizontal air current. It’s not like he was begging in the previous 40 hours for an ability of this type, but he doesn’t give a stone. Explosive flowers I did throw at Gelminus, the flying snake-worm that is released after connecting the five turbines. Easy, very simple everything and without a challenge that puts me to the test.
After chatting with Tureli’s ancestor on a trip that more than one would have liked in Woodstock, the young man receives the distinction as Wind Sage and I will be able to resort to your invocation so that you come to my call. His crushes will come in handy from time to time and I hope he does great learning to be a leader. The good thing is that it is no longer cold in Ornilandia; the bad thing is that everyone sees Zelda as if she were a ghost and I have discovered that she has traveled in time.
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