DOOM Eternal started the containment games along with a specific Animal Crossing. This is what joins the latter and lands on Nintendo Switch almost nine months later. We played it and we tell you everything!
Sold at a high price and without the DLC that has just released on other platforms, DOOM forever is now available on Switch, allowing players on the tiny Nintendo console to rub against a big, fat AAA blockbuster, a genre normally reserved for competition. Of course, sacrifices were made. Will this be enough to convince?
DOOM Switchternal
Bethesda’s FPS isn’t her first foray into Nintendo Switch, and we owe the port again to the mages at Panic Button Studio! who did an admirable job after the first DOOM and Wolfenstein II. On the splash screen, however, the Slayer’s 3D model sets the tone: it’s blurry, very blurry. And when you start the intro kinematics, you really freak out: the blur is ubiquitous, as is the aliasing, the trowel-cut 3D models, and the frame rate at which you can create your own. Fortunately, once the game really starts, all problems are forgotten. You will only come back during the cutscenes. Phew
From the first room in which the Slayer wakes up, it is certainly very blurry, but immediately of exemplary fluidity: The 30 fps are almost constant in portable mode, even in the passages outside with a larger background. And when the 3D models have been simplified and the textures dead compressed, that the depth of field is worthy of the PSVR, that the management of lights and effects is limited, and that the whole thing obviously doesn’t compare to a grind, it’s still impressive to see how this game is running on a NASA PC when we played the DLC on PS4 Pro a few weeks ago.
It’s a little more complicated in Tel mode: the resolution highlights all of the errors mentioned in the first paragraph, and the frame rate allows itself some small, very common micro-drops. What you shouldn’t advise playing in this mode, the nomad version is so impressive on its side …
We’re doing the rounds of DOOM
For a gamer who hasn’t had the chance to play it on a trendy machine rather than a machine, this Switch version is a godsend. Not content with renewing the formula introduced in the 2016 restart, he continues to develop it: if the story is still as present as OSEF, the action is nervous and the mechanics, thanks to a triangular attack with a delicious chainsaw, spectacular Glory kills and a flamethrower that you can now use to retrieve ammo and armor. The clashes are very tactical and the game is quite difficult. The weapons are still very bad and allow a bestiary to be faced that has since been enriched DOOM 2016.
And if the level design is still questionable and you are still losing from the first few parts of a game that you have already completed twice, the developers came up with a good idea of adding extremely dangerous and dangerous 2000 hour platform phases. Millimeters in which the huntress likes to excel. To take advantage of all of this, a pretty decent campaign mode for life and a multiplayer of rather limited interest, with no really simple deathmatch, for example just a slayer against other players who control demons. If you haven’t played it before without having a real multi-competition and have a nomadic soul, we encourage you to investigate DOOM forever on Switch, under your covers, could really do it …