At the beginning of November, as part of our Find Your Next Game: Hardware Edition campaign week, we wanted to know what you think about three important aspects of gaming: the frames per second, the resolution and the future of cloud gaming. We didn’t just ask that on GameStar.de, but also on our sister site GamePro.de.
Both the questions and the answer options were formulated identically, and for the sake of simplicity we have limited ourselves to three answers per topic. For us, the results are surprisingly similar in some cases, but, as expected, also differ in certain areas.
GameStar vs. GamePro: frames per second
There are only relatively minor differences in the first subject area of images per second. The clear majority of around two thirds of both communities agree that it should be at least 60 frames per second.
On GameStar.de, however, there are around seven percentage points more to three-digit FPS values than on GamePro.de. At the same time, among PC gamers, at 8.8 percent, slightly fewer respondents are content with 30 frames per second than on GamePro.de (11.3 percent).
It is obvious that a little more gamers prefer high FPS numbers on the PC. After all, a native high refresh rate for PC monitors, unlike TVs, has been an increasingly common extra for a long time. In addition, with sufficiently fast hardware it is possible in most PC games to achieve more than 60 frames per second, while such FPS values cannot be taken for granted in console titles.
resolution
We were a bit surprised by the results of the survey on the resolution. Although the WQHD resolution available for selection only plays a subordinate role in the console environment, because televisions usually have either Full HD or 4K resolution and only certain titles use the upscaling of this resolution (or comparable pixel quantities), GamePro.de has similarly on GameStar.de about half of the participants decided in favor of this resolution.
The biggest difference is also with the 4K resolution: While only 14.2 percent of the answers to GameStar.de mention this resolution, it is over ten percentage points more on GamePro.de (24.5 percent).
However, it should not be forgotten that 4K is now the standard resolution for televisions, while lower resolutions such as WQHD or Full HD are much more widespread in the PC environment.
Cloud-Gaming
Last but not least, the GameStar and GamePro communities have the most different views of the future of cloud gaming. About 41 percent of the answers fall on the middle ground, which predicts a certain loss of importance of fast gaming hardware without fear of its end. After that, however, it goes in a completely different direction.
Only 16.2 percent of the survey participants on GameStar.de believe that sooner or later we will all play in the cloud, while on GamePro.de there are more than twice as many (34.4 percent). At the same time, more than 40 percent of the answers to GameStar.de indicate that fast consoles and PCs will remain as relevant as they are today, compared to only 24.5 percent on GamePro.de.
One possible explanation is that cloud gaming is more of a simplified one Plug-and-Play
-Experience delivers as you know it from the consoles, while playing on the PC is potentially associated with more fine-tuning (or, depending on the perspective, more fiddling).
How do you rate the differences and similarities in the results? Completely within the expected framework, very surprising or something in between? Feel free to write it in the comments!