We know what you want. Every day we receive hundreds of letters at GameStar headquarters with energetic demands: Give us more »This is how XY would look in Unreal Engine 4« -News! The last of this kind was a month ago with World of Warcraft in Unreal Engine 4. But don’t hesitate, we have brought new supplies.
Because the 3D artist Liam tart
The Shire in beautiful graphics
Instead of rendering pure still images, the home of the hobbits was even highlighted with visual and sound effects. The result is an idyllic scene with swaying grass and chirping birds in a short video:
Link to YouTube content
Liam Tart is currently working on the survival hit Subnautica: Below Zero and is writing on his ArtStation profilethat he wanted to experiment again with the latest features of Unreal Engine 4 as a change from the limited technical possibilities of the game. He would also have a special relationship with the world from Lord of the Rings:
“I’ve always been fascinated by the Shire from The Lord of the Rings. Tolkien wrote the Shire based on a place I was born near – so I’ve always had a special affinity for it, in the books and in the movies. It Somehow transports me back to my childhood exploring the nearby forests and mountains. I want to pay homage with my knowledge of Environment Art and UE4. “
The scene could well give a foretaste of upcoming Lord of the Rings games – for example the upcoming new MMO from Amazon, about which little is known so far. On the other hand, we already know a lot more about the next-gen game Gollum, which wants to take full advantage of the power of the PS5 and which we watched as a world-exclusive at GameStar:
more on the subject
World exclusive preview: Gollum will be … a treasure?
Incidentally, our colleague Fabiano thinks: Lord of the Rings games need what even films are not allowed to have!