News business That’s No Moon’s: A new studio from Naughty Dog and Santa Monica Alumni!
The video game industry is constantly evolving, with many developers changing their structures as they open or close according to their own stories. Today we’re going to talk about starting a new studio made up of veterans from the world of Triple A.
It is through our colleagues fromEurogamer that we are today of the emergence of. Experienced This is not a moon, a brand new development studio founded by former creators of Naughty Dog, Santa Monica, Infinity Ward, and even Bungie (Barry Genoa).
The Los Angeles area studio, am already working on an action-oriented third person solo triple A project thanks to the sponsorship of Smilegate contributed $ 100 million. This project is led by Taylor Kurosaki, co-founder and former lead narrative designer at Naughty Dog and at Infinity Ward, while the studio itself is owned by Michael Mumbauer, previously director of PlayStation’s Visual Arts Group, alongside Tina Kowalewski and Nick Kononelos.
(…) Earlier this year we founded our studio and started assembling an incredible team of talented developers who have worked on some of the most critically acclaimed and prolific games in the industry including The Last of Us, Uncharted, Destiny, Call of Duty and much more. With all of our collective experience, we’re working hard on our first project: an ambitious AAA third-person action-adventure game for single player (…)
We started That’s No Moon with a unique vision: to create unforgettable stories and characters that define and surpass our media. I am proud to share this ambition with such a talented team of designers and our incredible partners at Smilegate, says Michael Mumbauer.
As for the Game Director of this future project, it will be Jacob Minkoff, senior game designer at The Last of Us. Our colleagues also point out that the studio, which currently consists of around forty people, shouldn’t be talking about its project anytime soon as recruiting is just beginning. The goal could also be achieved 100 employees by 2022 to support the cross-media ambitions of the studio that is already introducing itself reject his title in cinema and television.
Of MalloDelic, Journalist igamesnews.com
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