Game news The Ascent: The Game Pass PC version without DLSS and ray tracing
Announced May 25, 2020, The Ascent is an isometric 3D shooter that places its gameplay in the heart of a cyberpunk world. The title had piqued the curiosity of gamers with its aesthetics before it received nice reviews in tests.
Available on PC and Xbox via consoles, but also via Steam and Game Pass, The Ascent does not show the same technical level on all media. Several players noticed this shortly after the game started on July 29th the PC version of Game Pass did not have DLSS and ray tracing did not work. Nvidia’s ray-tracing technology doesn’t work on the Xbox series either, and for good reason: Xbox consoles (and PlayStation) come with AMD graphics chips.
More Ray tracing should work on the Game Pass PC version. Neon Giant’s studio is aware of the problem and is making an announcement am currently working on a fix which brings the Game Pass PC version back to the level of the Steam version. In multiple tweetsStudio co-founder Tor Frick says:
The problem is being investigated in order to fix it and again compare the title to (the version) Steam. (…) We are working with our partners to solve this problem as soon as possible! The development processes are different for the two versions (…).
Ray tracing is, roughly speaking, a new technology that enables more realistic rendering by emitting rays from the camera, and Improve rendering (especially reflections and ambient occlusion) more efficiently and less resource intensive. DLSS, on the other hand, allows you to take a specific image and use machine learning to improve resolution and smoothness without the user needing better hardware. It is concrete a “good cheat” that improves the game comfort. So if it all works, we have titles that spin better and offer more impressive playback.
To read too
Above: Eurogamer
Of MalloDelic, Journalist igamesnews.com
MP