The long-awaited big patch for Hellraiser 2 has finally arrived, and, well, it’s every bit as big as Arrowhead promised. Seriously, there are more weapon balance tweaks than you can possibly comprehend, and there’s a whole separate post dedicated to helping you understand why certain changes were made.
In addition to this, the developer revealed earlier this week that new mechanics will be added to the game. Arrowhead has adopted a new approach to updates, and you certainly can’t complain that it’s not putting enough effort into satisfying players.
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You can check out the full list of changes in the patch notes as usual, but this time there’s also a separate post written by Arrowhead chief creative officer Johan Pilestedt going into more detail about the balance changes the studio has made.
“With these balance changes, we hope to buff some weaker strategies to make them more viable and add more opportunities for gear variety,” he wrote. “We’ve also changed a few strategies to make them more consistent, but with the goal of keeping them at a similar or higher power level. We’re looking further into these strategies to see if there are others that might need buffing or changing to make them more viable.”
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Some of the weapons on the list appear to have received the most intensive overhauls, including the A/MLS-4X Sentry rocket launcher, the MG-206 heavy machine gun (the latter of which Pillester considers “failed to live up to the fantasy of a heavy machine gun”) and the R-36 ejector, which has had its damage per explosion increased to further compensate for its recently cancelled shrapnel-firing capability.
In addition to implementing all of these balancing measures, Arrowhead is also introducing a lot of long-awaited content, including visible Galactic Warfare supply lines and attack origin points, invite-only lobby creation, and a re-tuning of heavy enemy and patrol spawn rates. As for the latter, during higher difficulty breaches, you should see “at least 30% fewer” heavy enemies, with smaller enemies filling in the gaps. Patrol spawns are essentially “back to how they worked prior to patch 01.000.300.”
Oh, and some planets are less foggy now. Also, the long-awaited fix to spear accuracy has been made, though it will need further tweaking to be able to target automaton spawners again.
Well, that’s it. If you plan to read through all the changes, I suggest you make a cup of tea and set aside a few hours.