The Callisto protocol is once again at the center of a controversy because it forgot something very important for its developers.
Late last year, The Callisto Protocol arrived to pour its hectoliters of gooey hemoglobin onto consoles and PC. A release that largely divided the press and gamers because although the game was praised for its good ideas, its working universe and its high-end graphics, it also had a disastrous start on PC, where it was almost unplayable.
But today the new controversy does not concern the game’s technique, which has been greatly improved thanks to large patches, but certain developers who have had the very unpleasant surprise of having been cut during editing.
When the Callisto protocol forgets its developers
Several former Striking Distance Studios developers interviewed by Indeed stated that about twenty employees were not even credited for their work, despite having worked on the development for several months (some years) full-time.
I can understand leaving out an employee who does little work for a few months, but we are talking about full-time employees who have invested over a year in development and were involved in significant parts of the product. This is where the surprise for many of us comes from.
The irony is that according to the dissatisfied developers surveyed, several people would have been given preference and thanks. A “selection” and “preferential treatment” that doesn’t go through.
There was undoubtedly a lot of favoritism in choosing who was credited. I feel like they singled out the people they liked or had a relationship with and didn’t give the others credit.
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It’s the last straw
Anger is brewing among the developers of The Callisto Protocol, while the specter of Glen Schofield’s crunch slippage still looms large. While the director had said the work was “hard and intense,” when they did it, “it was because ‘it had to be done.’ Words that clearly failed. Schofield will eventually delete his tweet and apologize with a new one a few hours later, but the damage was done.
And for the developers, the fact that they aren’t recognized after putting so much energy into the game is the final straw. It’s the coup de grace.
Game development can be intense, especially when it comes to making a product like The Callisto Protocol punctual. You can’t always find the best work-life balance. The problem is that those of us who have been part of this crisis have given time and worked hard to evolve The Callisto ProtocolThey were penalized with a credit miss for not going the extra mile to stay to the end.
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It hurts. It sucks. I made a good contribution and worked on it for quite a while. Not being credited at all sucks.
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And what about the law?
However, as GamesIndustry reminds us, the law on this subject is very clear and obliges companies to credit any person who has worked on the project for at least 30 days, even subcontractors or people who have left the project over time. Striking Distance Studios is off the charts.
Unfortunately, this type of business is unfortunately not that rare, recently it has even been God of War Ragnarok This was a source of problems, as Santa Monica had failed to recognize one of its composers who had nonetheless mixed up one of the game’s main themes, which had angered the artist.
At the moment regarding The Callisto Protocol, no one at Striking Distance, not even Glen Schofield, has commented. case follows.