Gaming News The creator of Elden Ring wants to return to the philosophy of his old video games and that’s great news
In an attempt to create the “perfect game,” Elden Ring’s famed creator wants to build on the solid foundations of his previous games. Information that excites fans… Will FromSoftware even be able to push its boundaries even further?
Only the game developer remains dissatisfied
Hidetaka Miyazaki is a very special developer. Already because he comes from a background that has nothing to do with video games at all: from accounting. But also because it is the origin of excellent titles like Dark Souls, Bloodborne, Sekiro: Shadows Die Twice and Elden Ring. Despite the public acclaim this latest game received (GOTY 2022, press rating 96 on Metacritic, more than 23 million copies sold)
However, the developer admits to having found the silver bullet to achieve its goal, especially thanks to its previous games. The latter was expressed by Game Informer want to “sharpen the fighting philosophy”. present in Sekiro, Bloodborne and Elden Ring, in his next project. The titles mentioned have the advantage that they offer very fluid confrontations and bring joy, while the level of difficulty is like torture for some.
That difficulty curve and sense of achievement will always be at the heart of my game’s direction and design, but maybe – and it will happen at some point in the future because I can talk about it in more detail -. There can be different themes or core elements. – Hidetaka Miyazaki Gamespot last June.
Improve rather than create new
We know that FromSoftware is working on the sequel to Elden Ring and that shouldn’t be an easy task. This year, The studio team consists of more than 400 employees, a workforce that has seen a 33% increase since last year. If during the State of Play, which took place at the end of September, the eternal rumor about a remaster of Bloodborne had once again panicked fans, it is more likely that the next release signed by Miyazaki will be new. The developer has little interest in sequels, with the exception of the Souls saga, a period in which the man was not yet at the helm of the studio.
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