The battle royale for 16 players The Culling rises from its ashes in Xbox One, platform on which to publish to 5.99 euros on May 14 how The Culling: Origins. Have a system of monetization reminiscent of arcade machines: If you lose, the player will have to pay to continue playing or wait for the next day to have another free game.
The development of The Culling has had its complications. In 2016 arrived at early access from Steam, Valve's digital store for PC; a year later it came to Xbox One
That game was The Culling 2. It was released in July 2018, but had so few players in its premiere, and received so many negative reviews, that it was canceled. Xaviant Games returned the money to users who bought it, just one week after its release. In September of that year they published The Culling: Origins how free to play. In May 2019 servers closed.
To play more than one game a day you will need to win or buy chips
In a statement, they explain how the business model of The Culling: Origins. Cost 5.99 euros, although who would buy it on their day or play the version free to play
The tokens they can also be bought in different packages: three tokens for 0.99, 10 for 2.99 and 20 for 4.99. In addition, there will be two countries to play without limits. The weekly costs 1.99, while the monthly costs 5.99. The rest of micropayments, such as button boxes have been removed
This business model has been implemented after update the internal workings of the game, which now runs on cheaper servers for study "without sacrificing performance". Xaviant Games also plans to release the game on PC againBut he admits that "presents some unique challenges."