Returning players were disappointed with a specific design choice made by Housemarque.
Return, Is a new game launched by Housemarque. So far, its sales have been high. Although the studio’s decision to make a rogue-like decision will certainly be criticized, one of the features (or lack of features) is responsible for many negative factors in the game.
As pointed out in earlier comments (including our own), Returnal does not allow players to keep their progress midway. The main elements carried forward between the two runs are a single currency, and some items specific to the story and game progress.
Of course, the problem is that, unlike most rogue games (usually small indie games), it can take hours to run in Returnal, especially if you have a deep understanding of the game you get. Many players simply cannot devote so much uninterrupted time to playing the game, so people are increasingly asking for the ability to save progress in the middle of the game.
Indeed, many modern rogue games allow players to do this, for example, even adding such content after release, as in the case of Enter the Gungeon. Housemarque has resolved this request and said that although there is no specific announcement, it already knows.
“We hear the voice of the community and we love all of you. There is nothing to announce now, but please keep working hard and enjoy the challenge,” the developer tweet, Mark the Reddit thread on the topic.
The situation is even more frustrating when you start Returnal for the first time how to actually confirm this problem. The game clearly states that although the progress cannot be saved, you can pause the game and put the PS5 in “rest mode” to achieve the same effect. Depending on how reliable pausing the game is for you, and whether your power supply tends to go off regularly, you may be out of luck there.
If you find Returnal to be challenging, our Returnal technique may highlight things you may not have considered. In addition, our “Guide to Retired Weapons” will help you choose the best tool.
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