The developers of Zelda Tears of the Kingdom didn’t play Elden Ring… because they were too busy

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The developers of Zelda Tears of the Kingdom didn’t play Elden Ring… because they were too busy

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game news The developers of Zelda Tears of the Kingdom didn’t play Elden Ring… because they were too busy

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With its gargantuan open world almost three times the size of Breath of the Wild, Zelda Tears of the Kingdom is (kind of) reminiscent of Elden Ring. But Nintendo didn’t play it.

Have you ever wondered where Nintendo gets its gameplay ideas from? For example, we can mention the “Chapimorphoses” in Super Mario Odyssey, which allow the mustachioed plumber to possess a whole range of creatures; or Super Mario Bros Wonder, the next 2.5D episode of the license – with its alternate world where all the elements of the decor start to “dance”.

Obviously, the Japanese company has more ideas – and they’ve proven it to us again with another cult series, Zelda, and their latest title: Tears of the Kingdom… In this one, Link did it innovative powers that offer the player great freedom of movement. For example, with “Right” you can move any object and glue it in between to create a bridge, boat, or vehicle. Amalgam is used to fuse weapons to items. There is “retrospective” so that an element goes back in time without forgetting the “infiltration” that pervades the material.

The developers of Zelda Tears of the Kingdom didn't play Elden Ring... because they were too busyThe developers of Zelda Tears of the Kingdom didn't play Elden Ring... because they were too busy

“We didn’t get a chance to play the game”

Makes you wonder where Nintendo got all this from… Definitely not from Elden Ring! In an interview with RTL news (reported by GamesRadar), Hidemaro Fujibayashi – director of the latest Zelda – admits the team “didn’t get a chance” to play FromSoftware’s action RPG. “We were too busy developing Tears of the Kingdom, which kept us from playing games.” – he explains here. “But we heard about it.”

In the same interview, the director states that if he and his colleagues had the time to start a game, it wasn’t about copying from the neighbor… “We don’t reuse ideas (that come from other productions, Ed )” , says Fujibayashi. “When we create a game, we develop a general concept to generate new ideas”! Also, Eiji Aonuma, the series’ famed producer, said he was “too proud” to steal ideas. “I’m always looking for original ideas.”

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