Game news The development of the future game by Ken Levine (Bioshock) is piling up drifts, according to Jason Schreier
Bloomberg has just launched a new cobblestone through a paper signed by the hand of respected journalist Jason Schreier about the next game from the creator of the famous video game series Bioshock. Aside from being bogged down in extensive development for a number of years, we learn that the studio’s long silence is in reality hiding management wanderings.
Successful for his work on one of the largest video game licenses, namely Bioshockwhich is also the origin of. is System shock 2
In reality, behind that unsettling silence was a very sad reality, as Jason Schreier reported in a lengthy investigation for the Bloomberg site. This new information is an opportunity to discover the reasons for this endless radio silence, and all of them point to it excessive ambition and great management difficulties, both for the project and for the employees.
A ghost project at Ghost Story Games?
The Ghost Story Games studio has hardly been talked about for more or less eight years. This considerable development interval could be explained in a number of ways, according to the information Jason Schreier gathered while writing his survey. Among the facts reported by the journalist, there is one real team management problem: if Ken Levine has demonstrated his creative and artistic talent, he doesn’t seem like a born manager.
About fifteen testimonials from former and current members of the development team can be found in this direction. Aside from his inability to lead his team members, it seems Ken Levine is struggling to clearly share his vision of the project and he would even be intimidated if you question your ideas or the work you do doesn’t suit you, which led to a number of burnouts among developers.
It has been difficult to improve on these many years, and for good reason: Ken Levine was given full powers by Take-Two, who has no control over the project, compounding the lack of clear guidelines. As a result, development dragged on and the game, which was supposed to be released in 2017, has still not seen the light of day. Currently, Part of the Ghost Story Games team remains optimistic and is planning a launch by 2024 without being entirely sure.
If it wanted to be a human-scale project – a workforce reduced to fewer than thirty people -, the game was quickly overtaken by its over-ambitious ambitions, accumulating goals that no longer matched the “indie” DNA of the title in question. As far as we know, the game should resemble a sci-fi shooter – obviously a System Shock type of playing field – inside a space station where several factions coexist, exactly three that the player must maintain relationships.
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