We have known for quite some time that Ghost of Tsushima would be an open world game, but the meaning of open world may vary from game to game. Although, it was commented that it is the biggest title from the Sucker Punch company. Ghost’s predecessors were open and of a good size. But the size of the map we will not know until we have it in our hands, what we do know is that the director of the game Nate Fox, is making great promises
In a statement to IGN, Fox assured people that the game world would be huge. He said that the current state of the game was a “zoomed in” version of the map, which focused mainly on the start area of the game as we can see here. He continued commenting that it would present a great variety of landscapes, from snowy mountains to bamboo forests. The most important thing about this is that it will not be a simple terrain, but it will be full of tasks to do and enemies.
“The map that we showed during the gameplay demo had a lot of zoom. That was just a small portion of the starting area, the actual map is huge, “said Fox.” Tsushima Island covers the biomes you can find in Japan, from snowy mountains to bamboo forests, waterfalls and rolling grasslands, it’s all there. . We want to give enough things to keep it electrifying for the player. We didn’t want to make a big map and have nothing on it. So it will be full of people, articles and stories to explore. ”
With this statement, he makes it clear that what they taught was really small compared to what is coming, in addition to the fact that have been taking care of the map
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