To understand the kingdom of Come Adventure: Liberation, you first have to return to the emergence of your studio Warhorse Studios. All beautiful stories have a start, and that of the medieval game finds its roots in the vision of a man: Daniel Vávra. The screenwriter and the game designer recognized, especially for his work on the legendary mafia, the city of lost sky, Vávra, had a clear ambition: Creation of a game that would leave the leaked track, a game that player in a forgotten era without Without handicrafts, plastic can still transport the usual recordings.
In 2011 we are in the Czech Republic, a country in which large video game studios are rare. Here Daniel Vávra and his friend Martin Klíma, a veteran of the industry and founder of the Altar Games Studio, choose the basics for their project. Her dream was simple, but daring: to design a realistic medieval role -play in the open world, which is rich in historical details. An exact idea that makes the difference.
A big challenge from the start
The idea of creating an RPG without dragon, magic or other fantastic elements was unprecedented at that time. In a market that is dominated by franchise companies such as Elder Scrolls or Dragon Age, this choice detonated the trends and could appear risky. Why do the codes avoid the success of the role of the game?
For Daniel Vávra, the answer was obvious: Kingdom come: liberation had to be immersed with total immersion and a faithful reorganization of the Bohemia of the 15th century. In order to achieve this goal, it was not only necessary to convince investors, but also to recruit a team that can convert this vision into reality.
In January 2014, Warhorse Studios started a Kickstarter campaign to finance a Kingdom Come Deliverance. The starting goal of £ 300,000, which Sterling was ambitious at first glance, was 36 hours, this amount was reached. At the end of the campaign, more than 1 million sterling books were collected due to the enthusiasm of 35,000 contributors.
An enthusiasm that is largely explained by the studio's transparency and passion. Daniel Vávra and his team shared their vision in a sincere video and explained how they plan to create a credible world in which every element from the villages to the characters' characters would reflect historical research in depth. This message reflects players from all over the world who were often seduced by the idea of living a real immersion during this time.
Build an extraordinary team
With this financing, Warhorse was able to recruit local and international talents. The team, which consists of eleven people at the beginning, has grown over the years to reach almost 100 people. Among them, experts in medieval history, animators who specialize in swords, and even historians who specialize in studying manuscripts for periods.
The studio has also worked with historical museums and reconstutors to ensure the authenticity of weapons, armor and sets. For example, game struggles were inspired by historical fence techniques, which were reproduced thanks to the capture movement.
D -day and the beginning of a very nice story for the kingdom
When Kingdom Come Disanance was finally published in 2018, after years of hard work, it was much more than a simple start. It was the realization of a crazy dream. The Warhorse Studios had promised the total dive in the Bohemia of the 15th century, an era that was characterized by political conflicts, wars and intrigue, and they kept his word.
In the game you play Henry, a simple black maker's son. No magical sword or dragon to fight here. They are an ordinary man who has fallen into an exceptionally lively world. Every village, every castle and unpaved road reflects a careful historical search. It wasn't just an RPG, it was a real dive into history.
But it wasn't just a question of aesthetics. Realism expanded everywhere: the combat system, for example, which was inspired directly by medieval fence techniques. Every duel was a mixture of strategy, timing and precision, far from simplified fighting We often see that in other games. Even basic needs such as hunger or sleep played a crucial role. They had to plan their actions carefully because the neglect of a detail could have consequences.
However, everything didn't take any problems. When it was published, the game was criticized for its mistakes and technical problems. Some players were faced with quests that are impossible to end, characters in walls blocked and other small frustrations. But what made the spirit was the speed with which Warhorse reacted to these problems. After the update update, you have provided you to fix the problems. Her commitment to her community converted this eventful start into a real story. And the numbers speak for themselves: more than 8 million copies sold, an impressive record for an independent studio.
A unique vision in the service of realism
If the kingdom was able to find its audience, then because the game had a soul. Warhorse has never tried to follow the trends of the moment or to imitate the big names in the RPG. Her goal was clear: without concessions to offer an authentic and immersive experience.
This decision to avoid the fantastic and rely on historical facts was dared, but he paid. Every decision you make in the game has tangible consequences. For example, a simple conversation can change the perception that an entire village of them has. And if you fail with a quest or lose a duel, the game continues. They live with their mistakes, like in real life.
Historical details are breathtaking. Every weapon, every armor and every building was carefully rebuilt in cooperation with experts and historians. The Kingdom Come Deliverance is like entering an interactive history hour, But dive with emotions, moral dilemmata and total.
The announcement of the kingdom comes exemption 2
After such a success, Kingdom Come Deliverance 2's announcement was almost inevitable in 2024. Warhorse Studios not only surfed his popularity. On the contrary, the studio saw things big, very big.
This time the development team is twice as important and much higher resources. His ambition? Create an even larger, more detailed and lively open world. The graphic will be more realisticThanks to an improved game machine and the animations, promise to be even more natural.
The combat system, which is already unique in the first opus, will benefit from many improvements. Social interactions become richer and the secondary quests are more dynamic. Above all, Warhorse Studios promised to remain true to the strength of the first game: Uncompromising realism and immersive narrative.
Fans are waiting impatiently for this suite, and the expectations that are fed by the success of the first opus are colossal. Warhorse Studios seems to be ready to face the challenge that was led by the same passion and the same concern for details that the kingdom has made a global success.
Kingdom Com Deliverance 2 promises one of the most ambitious RPGs in recent years for February 4, 2025 on PC, PS5 and Xbox series. One is safe : The legacy of Henry and his medieval world is in good hands.
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