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The Last of Us Part 1 reveals its plethora of accessibility options

oriXone by oriXone
August 26, 2022
in News
0

Not interested in buying The Last of Us Part 1? Nothing for disabled players. Naughty Dog has tried their best when it comes to accessibility options. The PS5 controller’s haptic feedback is used in amazing ways.

As with The Last of Us 2, Naughty Dog doesn’t play with accessibility. And even though The Last of Us Part 1 is just a graphical remake, it’s going to get the real thing.

The Last of Us Part 1 plus accessible Que Jamais

The PlayStation 5 remake of The Last of Us will not have earth-shattering new gameplay for the majority of players. But for people with disabilities it will be the most successful version. The Californian studio has resumed all of its work on The Last of us 2 and gone even further to make it even more accessible.

Among the plethora of options, two stand out from the crowd, first the audio description. Thanks to an audio guide, blind people can follow everything that happens during the cutscenes. Matthew Gallant, director of The Last of Us Part 1, explained that he was visiting a company that specialized in this technology. A process applied to all languages

.

We want to make the experience accessible to gamers with visual, auditory, and motor difficulties. The most important innovation in terms of accessibility is the addition of audio description for cinema films. We’ve partnered with Descriptive Video Works, a company specializing in TV shows, movies, and video game trailers have integrated audio description in movie scenes for all offered languages.

The other point is amazing. Using haptic feedback from the DualSense, the PS5 controller, the dogs were able to transcribe the dialogue, its intent and intensity, for people who were deaf or hard of hearing.

Another feature we’ve added (which was initially only a prototype but proved particularly popular in testing) is the transcription of dialogue using haptic feedback from the PS5’s DualSense controller. This allows deaf or hard of hearing players, in addition to subtitles, to feel a line’s intention and intensity.

Being able to feel different materials or elements (grass, metal, rain, etc.) was surprising, but here we take a step forward. The PS blog summarized in French, all TLOU Part 1 accessibility options. Be it image, sound, combat or difficulty, the different player profiles should be taken into account.

Tags: accessibilityOptionspartplethorareveals
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oriXone

oriXone

I started playing Xbox a lot thanks to Call of Duty online. Since then I haven't stopped playing competitive online.

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