Giants presented the Farming Simulator 22 at Farmcon. In addition to the first gameplay, the new build mode was also shown for the first time. Compared to its predecessors, this is now much more extensive and gives you more creative freedom.
In Farming Simulator 19 you had to switch back and forth between construction mode and the landscaping tool. In LS 22, the annoying change is no longer necessary. Following feedback from the community, the developers have fundamentally revised the tool and, according to their own statements, also improved the usability.
Production chains were another reason: According to Giants, the new production chains required an extended construction mode. In short: the entire tool has been revised, the number of placeable objects has been increased and the controls have also received a general overhaul.
Modular construction and numerous new placement items
Some of the new buildings, such as the BGA (biogas plant) or silos, can be built modularly. Another new feature is the construction of fences, which are automatically stretched after placement and thus placed much faster and more visually appealing. You can see an example of this in the GIF below:
Link to Gfycat content
The processing of the landscape, the placement of decorative objects and buildings is done from a bird’s eye view. Some objects, including gates of fences, have interactive elements. The categories of the new tool were also presented at Farmcon:
- Subcategories in Buildings: Sheds, silos, silo extensions, containers and tools
- Subcategories in production: Factories, outlets, greenhouses, orchards, generators
- Subcategories in animals: All stables in different sizes with additional functions
- Subcategories in decoration: Fences, (street) lights and »others«
- Landscaping: Landscaping tools for modeling, texturing, and trees and plants
Other special features of the tool: The developers present the new tool in detail in the over 12-minute video. For example, if you remove a hall, an unappealing concrete texture remains on the floor. Use the landscaping tool to color the area again and then let grass grow over the thing.
The interface itself is reminiscent of building games such as Planet Zoo or Planet Coaster. In landscaping you work on surfaces with a brush and you can also choose the size freely. The developers also provide an example of its use: grapes are grown on vines. The new tool should make it easier for you to build your own vineyard. How big the mountains can get is not yet known. Only the construction of a small hill was shown.
We have included the full video for you, in which you can see all changes and innovations in detail:
Link to YouTube content
You can read how extensive the new farming simulator will be in our large analysis of the first gameplay:
more on the subject
LS22: First gameplay analyzed – Why small features mean a big step
What do you think of the new tool? Do you think the revision makes sense and what do you hope for from the new part? Feel free to write us your opinion in the comments.