The open-world role-playing game Ravenbound changes after every death

Geralt of Sanctuary

The open-world role-playing game Ravenbound changes after every death

Death, game, OpenWorld, Ravenbound, Roleplaying



In the first few days, gamescom 2022 is already making some exciting announcements and new trailers. First there was a lot of new things to see on the Opening Night Live on Tuesday and on Wednesday the Future Games Show continued. Yesterday we also got to see the first trailer of Ravenbound, a pretty open-world action role-playing game that should be out soon. Here you can find out how it should play and what special features it offers us.

A beautiful but deadly world

Ravenbound: First trailer for the role-playing game shows the open world and numerous opponents






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Ravenbound: First trailer for the role-playing game shows the open world and numerous opponents

The first trailer already hints at what we’re getting into in Ravenbound: we’re sent to the Norse myth-inspired world of Ávalt as a vessel for a powerful weapon created by ancient gods. Our task is to rid the country of dark forces. And there are probably quite a lot of them: In the trailer and on screenshots we see draugr, trolls, witches, forest spirits and more.

how does it play

Challenging Battles: Obviously, Ravenbound’s open world is less about exploring and completing quests, and more about tough fights, which we probably only fight in close combat. We fight against individual opponents, but also against entire hordes. Dodging is also very important, because blocking a troll’s huge fist with a sword or shield, for example, is definitely not a good idea.



sword and shield








Ravenbound is probably only about melee combat, optionally with a shield…



Two-handed weapons








…or with a two-handed weapon like this sword. Magic should also play a role.

Every death changes the game: Upon our death, the current character is lost forever. However, we pass on the skills we have learned to the next host of souls, who continues our journey. Also, only death allows access to the deck building feature. Here we always choose stronger cards for the next run, which decide on your equipment, weapons and magic. So, in roguelike fashion, we keep getting stronger and stronger until we eventually make it to the end of the game.

The best games from gamescom

If you want to learn more about the new Gamescom announcements, then take a look around our FYNG section. Here you can find out which 7 games have impressed our editors the most so far. Our podcast, on the other hand, is about the big surprise from Deck 13:

What do you think of Ravenbound? Do you like the dark fantasy world with Nordic touches? Do you just like playing roguelike games? Or does the title leave you cold because you don’t want to start over with every death? Write your opinion in the comments!

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