There are mistakes that open-world games make again and again, and about which we pondered in the GameStar podcast: Instead of immersing us in strange worlds, they overload their interface with quest markers, map symbols, level levels, question marks, etc. .
Because we don’t always want to complain (that’s what Maurice is responsible for), we’re turning the tables this time: What would the open world of our dreams look like?
Micha, Dimi and GameStar user Paw – industrial designers and Ubisoft skeptics in real life – discuss which open-world concepts and settings they would like.
Missed episode? Here is an overview of all GameStar episodes
-
Instead of imposed urgency à la The Witcher 3 (“Save your daughter, but do 20 side quests first!”) Micha wants exciting mysteries and time travel like in the famous Skyrim mod The Forgotten Citythat you should play urgently. His view of the elements of chance is a little more controversial – but hear for yourself!
-
Dimi cannot imagine an open world game in one of his favorite universes, of all places. That means: Maybe it is, but at least none like Skyrim. His dream would be to immerse himself in a world in which he can actually live out – and which is worth discovering. Just like Gothic.
-
Paw’s heart beats for credible worlds that get by without level and quest markers – prime examples for him are Red Dead Redemption 2 and Fallout 4. In addition, he argues – quite rightly – for a new freelancer who is one of the few open- World Games managed to actually make us feel the urgency of the story.
Listen to the podcast now
Either listen to the episode directly in your browser or download it for later by clicking the blue button. In some browsers you have to right-click and select »Save target as«.
Alternatively, we recommend our RSS feed for plus users, with which you can download all new podcast episodes directly to your smartphone.