The original game developer talks about the remake announcement

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The original game developer talks about the remake announcement

announcement, Developer, game, original, Remake, talks

The rumors were true. Last Thursday, at the end of a rather short and clever EA Play Live, Electronic Arts finally released the first teaser of what horror fans had been hoping for: a new Dead Space. One of the saga’s creators responded publicly.


See also: Dead Space: History, Loads, Microtransactions, Gameplay, Info Drops


When you come back for a license like this, expect those who initiated it to have something to say. Glen Schofield is not just anyone. The first dead space is his baby. He was the producer when he was working at EA Redwood Shores / Visceral Games along with his buddy Michael Condry, the co-director with whom he later co-founded Sledgehammer Games.

He apparently wanted to talk to his followers on social networks about the announcement of Dead Space, a remake managed by Motive Studios.

One of the highlights of my career was directing the original Dead Space. I’m excited to see what actually motivates EA!

So Schofield is one of the people who got on the hype train, but at the locomotive level. The studio’s official account was quick to respond, mentioning in passing that it was waiting for The Callisto Protocol, his new project.

Released in 2008, Dead Space had two not-so-surprising sequels and is considered a survival horror hit story by many. His remake, a game developed under Frostbite for PS5, Xbox Series X | S and PC, won’t get the mistake right.

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