The PlayStation 5 Tempest Engine will allow your CPU to work with much more power

Geralt of Sanctuary

The PlayStation 5 Tempest Engine will allow your CPU to work with much more power

CPU, engine, PlayStation, power, Tempest, work


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Little by little, the time is getting closer to know everything Playstation 5 it can offer. While its final presentation arrives, the developers are leaving more pearls than there is behind the new Sony console. This platform, set for a launch in late 2020, has already revealed its technical characteristics and talked about the Tempest Engine, that engine that will be in charge of manage 3D Audio independently. A resource that will allow the rest of the hardware to focus on other tasks, and that sounds really good to developers.

Cradle Games, creators of Hellpoint, She has been particularly interested in this proposal. Its technical director, Marc-André Jutras, has offered statements to GamingBolt in which he has dedicated a few words to the benefits not only of the Tempest Engine, but also that it works natively thanks to the PS5 hardware. First, it clarifies that 3D Audio It is something that has been around for a long time, but with a but: «You could make it work on current consoles easily… but not many games used it, because consumes a lot of CPU resources. Until now, it worked by software ».

PS5, Xbox Series X and PC

The change Sony has sought with Tempest focuses on now make this way of making sound count on "Hardware acceleration". Thanks to this, the Cradle Games assures that There is no reason not to use it. For us, it means PS5 should sound better at the flip of a switch ». Although it is something that will always work better with a good sound system to be able to capture all the nuances of sound that such technology allows, it already offers a great advantage for developers: “This means that we could have a CPU thread free of audio calculations! Even if both consoles had the same CPU, having a specific hardware accelerated task can be a great support for the cpu«.

Developers now they will be able to get more out of the CPU console by not having to dedicate it to sound tasks. Much remains to be known about PS5, such as the surprise features that Jim Ryan advanced; But, of course, it looks like it will sound better than ever. Will your games look better than ever too? We hope to meet you soon.

Photographs of your ears for the new PlayStation 5 sound system

During the PS5 technical presentation, in which Mark Cerny offered details on his hardware And also on the backward compatibility with PlayStation 4, the Sony engineer spent a few minutes talking about the Tempest Engine and the console's 3D Audio. As I explained, they want to change the way in which they process the sound on the console, as Jutras, from Cradle Games, has also explained. According to Cerny, Sony would want reproduce the physiognomy of the player's ears to calculate the best way to send the sound of the games.

A possible proposal, although somewhat crazy, is that users send photographs of their ears. In Cerny's mouth: Maybe you have to send us a picture of your ears and so we will choose a neural network to get an HRTF (Head-linked Transfer Function) from our library » that is suitable for the player. Photographs of our ears to make PS5 games sound better? It seems crazy, but the one from the PlayStation house was serious.



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