Four months after releasing its first DLC, Final Fantasy XVI is offering a second one in mid-April. While the first expansion was quite light in terms of content, The Rising Tide promises something heavy with a new area, new abilities and a new Primordial fight. What makes you want to reboot this very special episode?
While it was originally said that Final Fantasy XVI wouldn’t have any DLC, The final numbered installment of Square Enix’s flagship saga is finally entitled to two additional adventures announced after launch. These DLCs were then officially revealed during the Game Awards ceremony. So the first, Echoes of the Fallen, was available immediately after its announcement last December.
And as we already told you here, this very short additional adventure was aimed only at those who appreciated the original game by offering them an additional challenge and that’s it. Vice versa, This second DLC, titled The Rising Tide, promised to be much more ambitious with a real new zone, new powers and a new primal battle. Now that you’ve 100%ed through it, here’s what you need to know to judge whether or not you should dive back into Final Fantasy XVI.
A question of price
The Rising Tide costs $19.99 alone and $24.99 in the season pass with Echoes of the Fallen. With a total lifespan of less than ten hours for the main content of these two expansions combined, we’ll let you make up your own mind. On the other hand, note that this second DLC brings two new powers and an additional game mode in addition to its main quest, while the first only offers a new dungeon.
Watch Final Fantasy XVI on Fnac
A superficial story in a beautiful region
Like the first DLC, The Rising Tide takes place just before the final battle and requires completing certain side quests to access. One day, Clive receives a mysterious, unsigned letter asking him to save Leviathan, the lost prehistoric man
Bon, It’s clear that The Rising Tide doesn’t shine because of its story. Even though the core of the plot can be quite touching, it’s all handled rather superficially and straight to the point, which doesn’t help you feel involved. I have to say that The main quest of this DLC only takes about 3 hours at a time, time to arrive, do the new dungeon and then fight Leviathan. Suffice it to say, that’s not a lot for a DLC that sells for $20. Additionally, it’s difficult to feel involved through dialogue that’s flatly staged like in the original game. Unfortunately, We can’t say that the eleven additional side quests add much more, if not a little more knowledge about this northern tribe. However, these side missions shouldn’t be thrown away, as two of them feature boss fights that are similar to the hunts in the main game. Even though The Rising Tide doesn’t score points with its plot or longevity, rest assured that it still knows how to make up for everything else.
The first point that makes The Rising Tide stand out is obviously the graphics. The Mysidia region is clearly beautiful with its blue skies and lush vegetation, contrasting with the gloomy skies that prevail in the rest of the world. We feel like the developers wanted to impress us with this impressive wave, frozen by a magic beam fired in the distance, that’s more Final Fantasy than ever before. The same applies to the only dungeon in this additional content, which takes place in this city where time seems to stand still. And what about the arena opposite Leviathan, whose minimalism allows you to enjoy all the excess of the confrontation? Ultimately, It’s a shame to see exploration take a back seat again
An adventure full of challenges
As the director announced this DLC, The Rising Tide is a new adventure that focuses primarily on challenges to satisfy players who want more
Without too many surprises, The Rising Tide allows Clive to control Leviathan’s powers, and the good news is that we get them from the start of this adventure. Beyond the new skills offered, Most importantly, the Leviathan set allows you to disrupt Clive’s gameplay, allowing him to shoot from a distance. The player has multiple shots at their disposal and there’s even a Gears of War-style reload mechanic to power everything up. And the best part is that it doesn’t stop there. Without giving too much away, The Rising Tide offers a second set of powers that also changes Clive’s core gameplay. So we get the impression that the developers listened to player complaints about the repetition of basic moves and decided to add more variety through these new powers. And that’s a good thing, there’s actually a mode to try out these new features.
After completing The Rising Tide’s main quest, you will unlock the Kairos portal. To simply summarize: We can say that it is a kind of survival mode with roguelike elements without actually being one. Specifically, we chain the battles through 20 circles in which the player’s performance is recorded through a score, which is then converted into a point. Between two collisions, These points allow you to complete permanent or temporary bonuses that only last a few rounds. Of course, in the event of death, we start everything from the beginning. And the least we can say is that the challenge is back, because in Final Fantasy mode it is really difficult to overcome the first circles. Suffice it to say that it is a mode intended above all for those who want more and want to show off their skills, since reaching the end requires a lot of determination.
Diploma
Points cont
- An expansion that puts the challenge in the spotlight
- Two new powers that bring real variety
- One of the most impressive primal battles in the game
- A new area with spectacular environments
- The Kairos Portal, a mode with increased difficulty
Weak points
- The same structural and staging aspects as the base game
- A main quest completed in just three hours
- A somewhat superficial scenario
Even more than Echoes of the Fallen, The Rising Tide is aimed at those who enjoyed Final Fantasy XVI and want more. Set in the context of a magnificent region, this DLC puts challenge at the heart of the experience through battles that are as spectacular as they are impressive. The gameplay also evolves with the introduction of two new powers that finally bring more variety to the basic movements. However, in addition to the still existing shortcomings of the original game, this expansion only offers a fleeting scenario and, above all, a really short main quest, which puts its price into perspective. So it’s pretty positive news that Final Fantasy XVI is saying goodbye to us after being as divisive… as all Final Fantasy episodes ultimately are.
Reader opinions (1)
Read reader reviewsGive your opinion on the game!
This page contains affiliate links to specific products selected by JV for you. Any purchase you make by clicking on one of these links will not cost you more, but the e-retailer will pay us a commission. The prices shown in the article are those offered by the retailer sites at the time the article was published. These prices may vary at the sole discretion of the merchant site without notice to JV.
Learn more.
Table of Contents