The world of Minecraft does not stop. Given the enormous possibilities that the title treasures, it is necessary to implement each time new improvements and fix defects existing. The Caves & Cliffs update part 1 He has already left us a good portion of content.
Now, Mojang has detailed the news that awaits us with the arrival of minecraft 1.8 and they are not exactly minor. Substantially we are talking about modifying how the worlds are generated compared to what we are used to. These are all the modifications:
- New height and depth of the world.
- New biomes for mountains (high peaks, snowy peaks, groves, meadows and snowy slopes).
- Generation of new types of caves (cheese, spaghetti and noodle caves)
- Local water levels and lava levels in the subsoil.
- New cave biomes naturally generate underground and internal mountains (lush caves, trickle caves).
- Natural variation in the shape and elevation of the terrain, regardless of biomes. For example, forests and deserts could form on a hill without the need for a special biome just for that.
- New distribution of minerals.
- Large veins of minerals.
- Mountains, caves and entrances to the caves.
- Monsters will only appear in complete darkness.
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As you can see, many of the references that we had in mind will have to be deleted. Minerals will no longer appear in the same layers and monsters, such as skeletons or spiders
While it does not have an announced release date, yes we can try a version for Java which can be downloaded separately. You can do it through this link following the instructions at the bottom.
Of course, it must be borne in mind that it is an experimental version and is subject to all kinds of changes. It is possible that many sections will not reach the final release, as well as more than likely you will find bugs.