The latest Starfield updates have introduced a ton of new content, changes, improvements and fixes. The Tracker Alliance and their bounty hunter contracts is the highlight and escapes Bethesda’s new microtransactions in the Creations system. At least in his initial mission, then things change.
These trackers came to find me at the Lodge and invited me to join them. They already knew about my exploits, but they were not enough. Agent NA-10, nicknamed Nobody, believed that he was not going to offend me by saying that first I had to pass a test and that on top of that I had to go with another tracker (Roach) to keep an eye on me. I’m a Level 64 who busts Stars with three shots and took on the CU alongside the Crimson Fleet in an open war in space. What test are you talking about, buddy?
Starfield Trackers are useless: they are not even useful for finding someone
The target is called Hannibal Eutropio, nicknamed The Star Thief. His reward is 10,000 credits. Roach says that he is still free because he has not been sent to capture him and that he hopes that I will not be an obstacle to his capture. It’s a shame that Starfield doesn’t have dialogue to criticize things said in the past because I would have liked it.
Adrastros Dakota, a piece accused of grand theft, burglary, fraud and more, is my first stop on the Hannibal trail. I expect a dangerous and challenging conversation when I assault him in an alley in Akila, but instead I find a scared little man pleading for his life. It doesn’t cost me much to get all the information I need from him.
Hannibal is on a remote space station and Roach wants a good plan so he doesn’t escape again. My ship, the Bismarck, is a small destroyer capable of taking out a station, so I propose the most obvious solution: “I like the plan of blowing up the workshop and pulling Hannibal out of the rubble.”
But no, the young man wants the target alive and says that it is very difficult to identify bodies in space. It’s a shame there isn’t something called a Scanner that I’ve been using for several lifetimes in Starfield to identify all types of beings. And to top it all off, he says there are few ships with that kind of firepower.
I don’t like to show off without proof, so I share a screenshot of my unupgraded ship (the structure has changed slightly, but the weapons are the same) and you judge whether or not my ship has the firepower to take on a group of thugs on an abandoned space station. It’s not that my ship doesn’t have enough power, it’s that Roach wants to take his winged junk.
We use Adrastros to enter the Troceadero station without violence. I insist that I would have reduced it to stardust with my turrets. Once inside, they immediately realize that we are not allies and Hannibal begins to escape from him while his men try to stop us.
All I need is my pistol to dispatch the criminals and advance through the station in search of the codes to open one of the ships in the shipyard, release a capsule and create an explosion that unlocks the security lock. I can’t stop thinking why we got into this weightless can.
I walk through the station from end to end to eliminate all of Hannibal’s followers. The mission stopped being profitable a while ago: I’ve used up almost all my pistol bullets. There is no reward to compensate for this loss, not even the 10,000 credits worth of the target’s head.
Needless to say, Hannibal is not at the end of the space station. We found Deke, his partner and a very careful pushover. I suppress my urge to shoot him and tell Roach to take him to the ship. Meanwhile, the unfortunate man’s voice comes through the speakers:
Hello, Trackers. By now you have surely found my partner and it is evident that it is not me. And that I am not who he says I am. What a job, huh? Anyway, if you look outside you will see that I am going to take your precious ship. Thanks, by the way. But don’t worry, I won’t leave you stranded here. I’m not that bad. You will find a container nearby with the key to a tartan that should last long enough to take you home. I have also left you other goodies so that there are no grudges between us.
I admit that the unfortunate man’s little gifts are very nice, especially the Shipbreaker Cutter. I get on the wagon he left us and head towards Akila. Yeah Starfield
“So, Roach, how do you evaluate your colleague’s performance?” Agent NA-10 says when we arrive at the base and explain everything that happened. He responds positively, but what will he say? His plan has failed and the only thing we have done well (killing the followers) has been my task. If he had listened to me, the mission would have lasted almost as long as a Twitter clip.
Before finishing, Agent NA-10 says that I must choose a nickname by which I will be known in the Tracker Alliance. It’s a default list, but there are a few: Terror, Tempest, Shadow, Wraith, Beast, Blitzkrieg, Mantis, Nightstalker, Nova… However, I choose Raven for two reasons: I really like crows and it’s a small tribute to the Destiny 2 character.
In short, my first impression of the Tracker Alliance is that they are a group of useless people drowned by bad decisions and totally unnecessary bureaucracy. My admission into the alliance is the wisest decision they have made in the little time I have known them. How easy it would have been to blow up the station and take the body away!
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