The team was working on a multiplayer Bloodborne

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The team was working on a multiplayer Bloodborne

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Producer Yoshi-P’s team, now assigned to Final Fantasy 16, initially worked on a game similar to Bloodborne. Unless it was a multiplayer experience.

Before Final Fantasy 16, the developers were working on a Bloodborne-like game. For a number of years, Naoki Yoshida, director of FF14, has been a regular column in the columns of Famitsu and he had a snappy confession in 2018 that resurfaces today thanks to a fan.

As Final Fantasy developers were working on a Bloodborne-like game

In 2010, before Yoshi-P and his team were called to save Final Fantasy 14, they worked on ” a hardcore action game aimed at western markets “. A title that they felt was similar to Bloodborne in several aspects up to that point” to have the same guns and pistols and the same soulful goth vibe.

However, there was one major difference between the two projects. The Bloodborne-like game from the creators of Final Fantasy 16 was meant to be a multiplayer game. In the vein of Evolve, it was intended to offer an asymmetric competitive experience, with four players playing heroes and one playing an overpowered villain. The untitled project, not even given an alias, should also flirt slightly with sci-fi.

Final Fantasy 16 / Bloodborne-esque

Square Enix eventually canceled it for unknown reasons. A blessing in disguise, according to Yoshida, who humorously thinks he would still have tried to finish it if he hadn’t. Meanwhile, the team from the defunct game will soon be representing its new baby. Final Fantasy 16 is coming very soon with a new trailer and maybe finally a release date.

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