The Oseram, the Nora and the Carja were the tribes that dominated Horizon Zero Dawn, but Aloy’s arrival in the Forbidden West means she is confronted with completely new cultures. The Utaru and the Tenakth They are the most prominent societies on a map that is widely dominated by the latter, as their warlike tactics prevail over the ecological pacifism of the former.
Horizon Forbidden West initially warned me of the barbaric and violent ways of the Tenakth, who are feared for drinking the blood of their opponents after defeating them. And indeed, His appearance does not invite friendshipas they are covered in tattoos and wearing armor with more spikes than a cactus. However, they must be dealt with in order to recruit GAIA’s subordinate functions, just as happened in Las Vegas.
Throughout the adventure I have been able to visit them in such iconic enclaves as Marjalespina, el Baluarte or Lanzahirviente. Places that intimidate the eye and that make it clear that Architecture is not the Tenakth’s strong point.; what’s more, they don’t even possess a method of writing and that is why they maintain a small thread of contact with the Carja, since they are much more gifted in that art. This sort of illiterate people seem destined for confrontation and constant war, but far from it.
They have their own hierarchy, divided into clans with their own marshals, who look after their own people and try to demonstrate a constant meritocracy. In fact, I experienced it firsthand when Yarra and Drakka They fought over the management of Lanzahirviente in a conflict that I wish I could have stopped. It’s a shame that one of the two had to die, but it was clear to me that Drakka was right, or at least with the least amount of guilt compared to a Yarra who was overwhelmed by the situation of being a leader.
A fratricidal drama, but surprisingly the Tenakth do not accuse morally, but rather take pride in it. It is their duty to defend honor, which they learned from the JTF-10, better known as The Ten. A group of American soldiers who fought the machines a lot before the inevitable end against them, but who the Tenakth interpreted as legendary warriors from whom they could learn their philosophy of life. Hekarro, chief of the tribe, is the main symbol of this and is the one who polishes the ruins of the Mojave Battlefield Memorial Museum.
There are the visions, which are nothing more than corrupted holographic projections that contain some of the exploits of The Ten. It is impressive how they managed to learn the military salute, their combat methods and a staging that terrifies any opponent. The healers are doctors and the warriors, soldiers, so they have adopted the etymology of the army perfectly. Aloy also feeds on it, learns and accepts Hekarro’s conditions to get ETHER, because it is time to take a walk around the map forcing the clans to present their Kulrut candidates.
A competition where participants face powerful machines and the winners are declared marshals, which is ideal for everyone to be united to fight against Regalla. Lessons and more lessons that in battle there is only glory and that honor is everything, unless you want to become a chaplain. That is why I have thrown myself into all the Fighting Pits of Horizon Forbidden West
Furthermore, from the beginning of the game the title of Guerrilla Games has tempted me with the existence of The Perseverant, a tough Tenakth warrior I’d be in for a real beating. To find her I have to overcome the challenges in each settlement and they were really hard, especially the ones in Thornmarsh and Boilingspear. A couple of really bad toothaches, the kind that leave you with a sting, because getting past the enemy’s defenses in each challenge is complicated. To make matters worse, the boss of each Pit gets cocky in the last round and it’s really hard to take him down.
However, after much effort and leaning towards the screen as if I wanted to win a game of FUT Champions, I finally achieved my goal. The Perseverant is found about halfway across the map, hidden among the trees, waiting for any poor soul to come near. It’s my turn next, so when I get there she gives me a couple of philosophical talks and throws me into the arena. I have to defeat her, but it’s impossible.
Her mother’s daughter has insane health -play on Hard difficulty-, it’s horrible and worst of all: makes absolutely unpredictable counterattacks. Even though the stage has three barrels to blow up to give me a few seconds to breathe, I find it a Herculean task to take her down. The most I managed to do was take half her life by pounding her with my spear like there was no tomorrow, but her punishment for Aloy’s harassment is brutal. Therefore, I was forced to abandon the principles of the Tenakth.
I got angry with La Perseverante, went to the Internet and looked for the damn way to send her to the stratosphere. To my (un)surprise, I was not the only one who had taken a dislike to the character, since In various forums they talk about the mission as “unfair” and “boring”. If I had followed Tenakth’s lead, I would have had to hold on and fight as best I could, but in the end I resorted to the Lock Breaker combo. R1+R1+R2 and she couldn’t get out of the knockout loop for a few moments.
Is it legal? Yes. Is there something stopping me? No. Have I betrayed the principles that you taught me? Horizon Forbidden West? Absolutely, but my peace of mind is far above any rule that prevents me from kicking the teeth of anyone who challenges me. My only crime is having done it with an elderly person, although the police are far from existing in the Forbidden West.
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