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Despite all the love for the witcher in general and the first The Witcher in particular – the start of the series, which was released in 2007, is now as presentable as a VHS cassette from a Modern Talking performance: younger audiences find it difficult to convey what it is should have been that good.
But now CD Projekt has announced the Witcher remake, the new edition by Dieter Bohlen, sorry, Geralt von Riva in Unreal Engine 5! And we gather our podcast founding team of Micha, Dimi and Maurice to discuss our expectations for this remake – we have the talk live on the Maurice’s twitch channel recorded.
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In fact, the new edition that has now been announced is not the first Witcher remake – but (hopefully) only the first to actually appear. As early as 2008, CD Projekt announced The Witcher: Rise of the White Wolf, a revamped and console-ready Witcher new edition – but the financial crisis and quarrels with the French contract developer Widescreen Games got in the way, and the project was discontinued.
However, Micha speculates that some of the approach could be taken over – just as far as the console suitability is concerned, the mouse-click combat system of the first The Witcher is difficult to convey today and also difficult to implement with a gamepad.
For Dimi, story and atmosphere have to be in the foreground – for him, the first The Witcher is still the series leader in both categories. Also important is the question of how open the game world will be: The Witcher did not have a continuous open world, but separate locations, which was very beneficial to the narrative density.
And of course the most important question: Will NPCs take shelter again when it rains?
In his column, Tillmann also analyzes what the Witcher remake must inherit:
more on the subject
The Witcher remake has to inherit one strength of the original above all else
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